System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Invite, ch_audio, _dec, _class, _crd, ccclass, property, UI_Invite; function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Invite(extras) { _reporterNs.report("Layout_Invite", "./Layout_Invite", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { ani_ui = _unresolved_5.ani_ui; }, function (_unresolved_6) { Layout_Invite = _unresolved_6.Layout_Invite; }, function (_unresolved_7) { ch_audio = _unresolved_7.default; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "35c7bpukylD/JOB9LOmKr4x", "UI_Invite", undefined); __checkObsolete__(['_decorator', 'Layout']); ({ ccclass, property } = _decorator); _export("UI_Invite", UI_Invite = (_dec = ccclass('UI_Invite'), _dec(_class = class UI_Invite extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Invite/Invite', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Invite === void 0 ? (_reportPossibleCrUseOfLayout_Invite({ error: Error() }), Layout_Invite) : Layout_Invite); } async onCreated() { // 拉取通过邀请进入该游戏的好友数量 this.get_Count(); this.show(); const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Invite); }); this.onButtonEvent(layout.Invite_Friend_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //分享给好友 chsdk.shareAppMessage(); }); this.onButtonEvent(layout.Refresh_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //刷新好友列表 this.get_Count(); this.show(); }); } get_Count() { const layout = this.getLayout(); chsdk.getShareList().then(res => { if (res.code === 0 && res.data) { // 确保数据有效 const friendCount = res.data.length; // 计算人数 layout.Txt.string = friendCount + '/' + layout.target_count; layout.progressBar.progress = friendCount / layout.target_count; let remain = layout.target_count - friendCount; layout.Num_Sp.spriteFrame = layout.Num[remain - 1]; } else { // 错误处理 console.error(`获取分享列表失败: ${res.err || "未知错误"}`); } }).catch(err => { // 捕获 promise 的异常 console.error(`请求失败: ${err.message}`); }); } show() { const layout = this.getLayout(); layout.progressBar.progress = layout.count / layout.target_count; layout.Txt.string = layout.count + '/' + layout.target_count; } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=c38fbddfe94ce6f62f8c9b7bbd95c6d93ecdc741.js.map