System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12", "__unresolved_13", "__unresolved_14", "__unresolved_15", "__unresolved_16"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Layout_Hall, UI_Rank, UI_Settings, UI_Sign, UI_Invite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Store, UI_SideBar, UI_Task, ch_audio, GameState, Hall, life_countdown_Max, UI_Life, _dec, _class, _crd, ccclass, property, UI_Hall; function _reportPossibleCrUseOfLayout_Hall(extras) { _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras); } function _reportPossibleCrUseOfUI_Rank(extras) { _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras); } function _reportPossibleCrUseOfUI_Settings(extras) { _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras); } function _reportPossibleCrUseOfUI_Sign(extras) { _reporterNs.report("UI_Sign", "../UI_Sign/UI_Sign", _context.meta, extras); } function _reportPossibleCrUseOfUI_Invite(extras) { _reporterNs.report("UI_Invite", "../UI_Invite/UI_Invite", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras); } function _reportPossibleCrUseOfUI_Store(extras) { _reporterNs.report("UI_Store", "../UI_Store/UI_Store", _context.meta, extras); } function _reportPossibleCrUseOfUI_SideBar(extras) { _reporterNs.report("UI_SideBar", "../UI_SideBar/UI_SideBar", _context.meta, extras); } function _reportPossibleCrUseOfUI_Task(extras) { _reporterNs.report("UI_Task", "../UI_Task/UI_Task", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOfGameState(extras) { _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOflife_countdown_Max(extras) { _reporterNs.report("life_countdown_Max", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOfUI_Life(extras) { _reporterNs.report("UI_Life", "../UI_Life/UI_Life", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { Layout_Hall = _unresolved_2.Layout_Hall; }, function (_unresolved_3) { UI_Rank = _unresolved_3.UI_Rank; }, function (_unresolved_4) { UI_Settings = _unresolved_4.UI_Settings; }, function (_unresolved_5) { UI_Sign = _unresolved_5.UI_Sign; }, function (_unresolved_6) { UI_Invite = _unresolved_6.UI_Invite; }, function (_unresolved_7) { GameUILayers = _unresolved_7.GameUILayers; gui = _unresolved_7.gui; }, function (_unresolved_8) { ui_base = _unresolved_8.default; }, function (_unresolved_9) { ResUtil = _unresolved_9.ResUtil; }, function (_unresolved_10) { ModuleDef = _unresolved_10.ModuleDef; }, function (_unresolved_11) { SceneDef = _unresolved_11.SceneDef; }, function (_unresolved_12) { UI_Store = _unresolved_12.UI_Store; }, function (_unresolved_13) { UI_SideBar = _unresolved_13.UI_SideBar; }, function (_unresolved_14) { UI_Task = _unresolved_14.UI_Task; }, function (_unresolved_15) { ch_audio = _unresolved_15.default; }, function (_unresolved_16) { GameState = _unresolved_16.GameState; Hall = _unresolved_16.Hall; life_countdown_Max = _unresolved_16.life_countdown_Max; }, function (_unresolved_17) { UI_Life = _unresolved_17.UI_Life; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({ error: Error() }), Layout_Hall) : Layout_Hall); } onCreated() { if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().gameState == (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({ error: Error() }), GameState) : GameState).fail) { if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life() == 5) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_life_countdown(_crd && life_countdown_Max === void 0 ? (_reportPossibleCrUseOflife_countdown_Max({ error: Error() }), life_countdown_Max) : life_countdown_Max); } (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_life((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life() - 1); } (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({ error: Error() }), GameState) : GameState).win; (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().play('sound/bgm'); const layout = this.getLayout(); this.onButtonEvent(layout.Start_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().sceneChanging = false; (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Hall); (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); }); this.onButtonEvent(layout.Settings_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({ error: Error() }), UI_Settings) : UI_Settings); }); this.onButtonEvent(layout.Rank_Btn, async () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); await (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.loadPfInfo(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({ error: Error() }), UI_Rank) : UI_Rank); }); this.onButtonEvent(layout.Sign_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Sign === void 0 ? (_reportPossibleCrUseOfUI_Sign({ error: Error() }), UI_Sign) : UI_Sign); }); this.onButtonEvent(layout.Invite_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Invite === void 0 ? (_reportPossibleCrUseOfUI_Invite({ error: Error() }), UI_Invite) : UI_Invite); }); this.onButtonEvent(layout.Store_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Store === void 0 ? (_reportPossibleCrUseOfUI_Store({ error: Error() }), UI_Store) : UI_Store); }); this.onButtonEvent(layout.Task_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Task === void 0 ? (_reportPossibleCrUseOfUI_Task({ error: Error() }), UI_Task) : UI_Task); }); this.onButtonEvent(layout.Search_Btn, () => { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_max_floor(parseInt(layout.Search_EditBox.string) - 1); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Hall); (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); }); if (chsdk.checkHasSidebar()) { layout.SideBar_Btn.node.active = true; this.onButtonEvent(layout.SideBar_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_SideBar === void 0 ? (_reportPossibleCrUseOfUI_SideBar({ error: Error() }), UI_SideBar) : UI_SideBar); }); } else { layout.SideBar_Btn.node.active = false; } this.onButtonEvent(layout.Life_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Life === void 0 ? (_reportPossibleCrUseOfUI_Life({ error: Error() }), UI_Life) : UI_Life); }); layout.Life_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life().toString(); if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life_countdown() > 0) { layout.Life_CountDown.node.active = true; layout.Life_CountDown.node.parent.active = true; let minute = Math.floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life_countdown() / 60); let second = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life_countdown() % 60; layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1"; } else { layout.Life_CountDown.node.active = false; layout.Life_CountDown.node.parent.active = false; } } update(deltaTime) {} set_Life(value) { const layout = this.getLayout(); layout.Life_Num.string = value.toString(); } set_Life_CountDown(value, flag) { const layout = this.getLayout(); if (flag) { layout.Life_CountDown.node.active = true; layout.Life_CountDown.node.parent.active = true; let minute = Math.floor(value / 60); let second = value % 60; layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1"; } else { layout.Life_CountDown.node.active = false; layout.Life_CountDown.node.parent.active = false; } } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=2cb4568cc17fc880801c649b7e09213445038932.js.map