// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } }% CCProgram sprite-vs %{ precision highp float; #include #if USE_LOCAL #include #endif #if SAMPLE_FROM_RT #include #endif in vec3 a_position; in vec2 a_texCoord; in vec4 a_color; out vec4 color; out vec3 uv0; vec4 vert () { vec4 pos = vec4(a_position, 1); #if USE_LOCAL pos = cc_matWorld * pos; #endif #if USE_PIXEL_ALIGNMENT pos = cc_matView * pos; pos.xyz = floor(pos.xyz); pos = cc_matProj * pos; #else pos = cc_matViewProj * pos; #endif // uv0 = a_texCoord; float id = mod(a_texCoord.x,10.0); uv0.x = (a_texCoord.x - id)*0.000001; uv0.y = a_texCoord.y; uv0.z = id; #if SAMPLE_FROM_RT CC_HANDLE_RT_SAMPLE_FLIP(uv0.xy); #endif color = a_color; return pos; } }% CCProgram sprite-fs %{ precision highp float; #include #include in vec4 color; #if USE_TEXTURE in vec3 uv0; uniform sampler2D texture0; uniform sampler2D texture1; uniform sampler2D texture2; uniform sampler2D texture3; uniform sampler2D texture4; uniform sampler2D texture5; uniform sampler2D texture6; uniform sampler2D texture7; #endif vec4 frag () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE if(uv0.z<0.5) o *= CCSampleWithAlphaSeparated(texture0, uv0.xy); else if(uv0.z<1.5) o *= CCSampleWithAlphaSeparated(texture1, uv0.xy); else if(uv0.z<2.5) o *= CCSampleWithAlphaSeparated(texture2, uv0.xy); else if(uv0.z<3.5) o *= CCSampleWithAlphaSeparated(texture3, uv0.xy); else if(uv0.z<4.5) o *= CCSampleWithAlphaSeparated(texture4, uv0.xy); else if(uv0.z<5.5) o *= CCSampleWithAlphaSeparated(texture5, uv0.xy); else if(uv0.z<6.5) o *= CCSampleWithAlphaSeparated(texture6, uv0.xy); else o *= CCSampleWithAlphaSeparated(texture7, uv0.xy); #if IS_GRAY float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b; o.r = o.g = o.b = gray; #endif #endif o *= color; ALPHA_TEST(o); return o; } }%