System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_GameRules, _dec, _class, _crd, ccclass, property, UI_GameRules; function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfLayout_GameRules(extras) { _reporterNs.report("Layout_GameRules", "./Layout_GameRules", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { ani_ui = _unresolved_5.ani_ui; }, function (_unresolved_6) { Layout_GameRules = _unresolved_6.Layout_GameRules; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "72b78F4T+RLAZp35Z72nowc", "UI_GameRules", undefined); __checkObsolete__(['_decorator']); ({ ccclass, property } = _decorator); _export("UI_GameRules", UI_GameRules = (_dec = ccclass('UI_GameRules'), _dec(_class = class UI_GameRules extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_GameRules/GameRules', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_GameRules === void 0 ? (_reportPossibleCrUseOfLayout_GameRules({ error: Error() }), Layout_GameRules) : Layout_GameRules); } async onCreated() { const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, async button => { //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_GameRules); }, this); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=d4808bb291a6c1906241b46a992fa068602b87c7.js.map