System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Layout_Hall, UI_Rank, UI_Settings, UI_Sign, UI_Invite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, _dec, _class, _crd, ccclass, property, UI_Hall; function _reportPossibleCrUseOfLayout_Hall(extras) { _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras); } function _reportPossibleCrUseOfUI_Rank(extras) { _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras); } function _reportPossibleCrUseOfUI_Settings(extras) { _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras); } function _reportPossibleCrUseOfUI_Sign(extras) { _reporterNs.report("UI_Sign", "../UI_Sign/UI_Sign", _context.meta, extras); } function _reportPossibleCrUseOfUI_Invite(extras) { _reporterNs.report("UI_Invite", "../UI_Invite/UI_Invite", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { Layout_Hall = _unresolved_2.Layout_Hall; }, function (_unresolved_3) { UI_Rank = _unresolved_3.UI_Rank; }, function (_unresolved_4) { UI_Settings = _unresolved_4.UI_Settings; }, function (_unresolved_5) { UI_Sign = _unresolved_5.UI_Sign; }, function (_unresolved_6) { UI_Invite = _unresolved_6.UI_Invite; }, function (_unresolved_7) { GameUILayers = _unresolved_7.GameUILayers; gui = _unresolved_7.gui; }, function (_unresolved_8) { ui_base = _unresolved_8.default; }, function (_unresolved_9) { ResUtil = _unresolved_9.ResUtil; }, function (_unresolved_10) { ModuleDef = _unresolved_10.ModuleDef; }, function (_unresolved_11) { SceneDef = _unresolved_11.SceneDef; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({ error: Error() }), Layout_Hall) : Layout_Hall); } async onCreated() { const layout = this.getLayout(); this.onButtonEvent(layout.Start_Btn, () => { (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Hall); }); this.onButtonEvent(layout.Settings_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({ error: Error() }), UI_Settings) : UI_Settings); }); this.onButtonEvent(layout.Rank_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({ error: Error() }), UI_Rank) : UI_Rank); }); this.onButtonEvent(layout.Sign_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Sign === void 0 ? (_reportPossibleCrUseOfUI_Sign({ error: Error() }), UI_Sign) : UI_Sign); }); this.onButtonEvent(layout.Invite_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Invite === void 0 ? (_reportPossibleCrUseOfUI_Invite({ error: Error() }), UI_Invite) : UI_Invite); }); } update(deltaTime) {} }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=2cb4568cc17fc880801c649b7e09213445038932.js.map