import { _decorator, Button, Component, Node } from 'cc'; import { Layout_Hall } from './Layout_Hall'; import { UI_Rank } from '../UI_Rank/UI_Rank'; import { UI_Settings } from '../UI_Settings/UI_Settings'; import { UI_Sign } from '../UI_Sign/UI_Sign'; import { UI_Invite } from '../UI_Invite/UI_Invite'; import { GameUILayers, gui } from '../../../core/ui/ui'; import ui_base from '../../../core/ui/ui_base'; import { ResUtil } from '../../../core/util/ResUtil'; import { ModuleDef } from '../../../Scripts/ModuleDef'; import { SceneDef } from '../../../Scripts/SceneDef'; const { ccclass, property } = _decorator; @ccclass('UI_Hall') export class UI_Hall extends ui_base { constructor() { super(ModuleDef.GAME, 'ui/UI_Hall/Hall', GameUILayers.GAME, Layout_Hall); } protected async onCreated() { const layout = this.getLayout(); this.onButtonEvent(layout.Start_Btn, () => { ResUtil.loadScene(SceneDef.GAME, ModuleDef.GAME, true); gui.close(UI_Hall); }); this.onButtonEvent(layout.Settings_Btn, () => { gui.show(UI_Settings); }); this.onButtonEvent(layout.Rank_Btn, () => { gui.show(UI_Rank); }); this.onButtonEvent(layout.Sign_Btn, () => { gui.show(UI_Sign); }); this.onButtonEvent(layout.Invite_Btn, () => { gui.show(UI_Invite); }) } update(deltaTime: number) { } }