System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, director, find, Node, Vec3, Cube_Infor, Cube_State, Container_Manager, Hall, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, CreateIdiom; function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } function _reportPossibleCrUseOfCube_Infor(extras) { _reporterNs.report("Cube_Infor", "./Cube_Infor", _context.meta, extras); } function _reportPossibleCrUseOfCube_State(extras) { _reporterNs.report("Cube_State", "./Cube_Infor", _context.meta, extras); } function _reportPossibleCrUseOfContainer_Manager(extras) { _reporterNs.report("Container_Manager", "./Container_Manager", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../hall/Hall", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Component = _cc.Component; director = _cc.director; find = _cc.find; Node = _cc.Node; Vec3 = _cc.Vec3; }, function (_unresolved_2) { Cube_Infor = _unresolved_2.Cube_Infor; Cube_State = _unresolved_2.Cube_State; }, function (_unresolved_3) { Container_Manager = _unresolved_3.Container_Manager; }, function (_unresolved_4) { Hall = _unresolved_4.Hall; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "3b901oU5ZJHnp8TtJiYjZWZ", "CreateIdiom", undefined); __checkObsolete__(['_decorator', 'Component', 'debug', 'director', 'find', 'instantiate', 'Layers', 'Node', 'NodePool', 'Prefab', 'tween', 'Vec3']); ({ ccclass, property } = _decorator); _export("CreateIdiom", CreateIdiom = (_dec = ccclass('CreateIdiom'), _dec2 = property([Node]), _dec(_class = (_class2 = class CreateIdiom extends Component { constructor() { super(...arguments); this.Container = void 0; this.animationRunning = false; // 控制是否有动画正在运行 _initializerDefineProperty(this, "startPos", _descriptor, this); } onLoad() { this.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({ error: Error() }), Container_Manager) : Container_Manager); } update(deltaTime) {} nodeMoving() { if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor() !== 0) { this.node.setPosition(new Vec3(0, 1.6, -0.5)); var startPos = this.node.position; // 起点,抛物线开始的坐标 var middlePos = new Vec3(this.node.position.x, this.node.position.y + 1, -0.5); // 中间控制点 var destPos = new Vec3(this.node.position.x, this.node.position.y + 2, -0.5); // 终点,抛物线上升顶点 var lastGeneratedPosition = null; // 记录上一次生成方块的位置 // 保持原来贝塞尔曲线和螺旋效果的计算 var twoBezier = (t, p1, cp, p2) => { var x = (1 - t) * (1 - t) * p1.x + 2 * t * (1 - t) * cp.x + t * t * p2.x; var y = (1 - t) * (1 - t) * p1.y + 2 * t * (1 - t) * cp.y + t * t * p2.y; var z = (1 - t) * (1 - t) * p1.z + 2 * t * (1 - t) * cp.z + t * t * p2.z; var angle = t * Math.PI * 10; // 缓动的半径计算方法,调整第一圈半径的变化速度 var radius = 1.2 - Math.pow(t, 2); // 使用平方函数,t小的时候变化较大,t大时变化变缓 var xOffset = Math.cos(angle) * radius; var zOffset = Math.sin(angle) * radius; return new Vec3(x + xOffset, y, z + zOffset); }; var createdNodes = 0; // 已生成的节点计数 var animationStopped = false; // 控制动画是否已经停止 var t = 0; // 进度 t,0 为起点,1 为终点 var updatePosition = () => { if (animationStopped) return; this.node.position = twoBezier(t, startPos, middlePos, destPos); var cube = this.Container.getCube(); if (cube != null && cube.getComponent(_crd && Cube_Infor === void 0 ? (_reportPossibleCrUseOfCube_Infor({ error: Error() }), Cube_Infor) : Cube_Infor).state === (_crd && Cube_State === void 0 ? (_reportPossibleCrUseOfCube_State({ error: Error() }), Cube_State) : Cube_State).live) { var newNode = cube; newNode.parent = director.getScene(); // 随机左右偏移量,范围设定为 [-0.5, 0.5] var randomXOffset = Math.random() * 1 - 0.5; // 生成一个[-0.5, 0.5]之间的随机值 newNode.setPosition(this.node.position.x + randomXOffset, this.node.position.y, this.node.position.z); this.Container.nodeReferences.push(newNode); lastGeneratedPosition = this.node.position.clone(); // 更新上次生成位置 console.log(cube.getComponent(_crd && Cube_Infor === void 0 ? (_reportPossibleCrUseOfCube_Infor({ error: Error() }), Cube_Infor) : Cube_Infor).Text); createdNodes++; } var totalCubes = 60; // 设置生成方块的间隔,可以调整生成速度 var interval = 0.01; // 控制生成间隔的速率,可以根据需要调整 if (createdNodes >= totalCubes) { animationStopped = true; this.Container.canTouch = true; console.log("所有方块已拿完或没有方块了,停止动画"); } // 这里控制 t 增加的速率 t += interval; if (!animationStopped) { requestAnimationFrame(updatePosition); } }; updatePosition(); } else { for (var i = 0; i < this.Container.idioms.length * 2; i++) { var cube = this.Container.getCube(); if (cube != null && cube.getComponent(_crd && Cube_Infor === void 0 ? (_reportPossibleCrUseOfCube_Infor({ error: Error() }), Cube_Infor) : Cube_Infor).state === (_crd && Cube_State === void 0 ? (_reportPossibleCrUseOfCube_State({ error: Error() }), Cube_State) : Cube_State).live) { var newNode = cube; newNode.parent = director.getScene(); // 随机左右偏移量,范围设定为 [-0.5, 0.5] var randomXOffset = Math.random() * 1 - 0.5; // 生成一个[-0.5, 0.5]之间的随机值 newNode.setPosition(this.startPos[i].position.x, this.startPos[i].position.y, this.startPos[i].position.z); this.Container.nodeReferences.push(newNode); if (i > 1) { newNode.getComponent(_crd && Cube_Infor === void 0 ? (_reportPossibleCrUseOfCube_Infor({ error: Error() }), Cube_Infor) : Cube_Infor).state = (_crd && Cube_State === void 0 ? (_reportPossibleCrUseOfCube_State({ error: Error() }), Cube_State) : Cube_State).wait; } } } this.Container.canTouch = true; } } }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "startPos", [_dec2], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return []; } })), _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=635d373e206601884c96847cb1eeeefae856f2ab.js.map