import { _decorator, Component, Game, game, Node } from 'cc'; const { ccclass, property } = _decorator; @ccclass('ch_sdk_comp') export class ch_sdk_comp extends Component { protected onLoad(): void { game.on(Game.EVENT_SHOW, () => { chsdk.sdk_event.emit(chsdk.sdk_event.key.show); }, this); game.on(Game.EVENT_HIDE, () => { chsdk.sdk_event.emit(chsdk.sdk_event.key.hide); }, this); /*window.addEventListener("blur", () => { chsdk.sdk_event.emit(chsdk.sdk_event.key.hide); }); window.addEventListener("focus", () => { chsdk.sdk_event.emit(chsdk.sdk_event.key.show); });*/ } }