import { _decorator, Button, Component, Node } from 'cc'; import ui_base from 'db://assets/core/ui/ui_base'; import { Layout_Settings } from './Layout_Settings'; import { ModuleDef } from 'db://assets/Scripts/ModuleDef'; import { GameUILayers, gui } from 'db://assets/core/ui/ui'; import { ani_ui } from '../UI_Main/UI_Main'; import { ch } from 'db://assets/ch/ch'; const { ccclass, property } = _decorator; @ccclass('UI_Settings') export class UI_Settings extends ui_base { constructor() { super(ModuleDef.GAME, 'ui/UI_Settings/Settings', GameUILayers.HUD, Layout_Settings); } protected async onCreated() { const layout = this.getLayout(); ani_ui(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, async (button: any) => { //关闭设置界面 gui.close(UI_Settings); }, this); layout.Toggle_Music.isChecked = ch.audio.volumeMusic!=0; layout.Toggle_Sound.isChecked = ch.audio.switchEffect; this.onToggleEvent(layout.Toggle_Music, async (toggle: any) => { ch.audio.volumeMusic = toggle.isChecked ? 1 : 0; ch.audio.save(); // button_sound(); }, this); this.onToggleEvent(layout.Toggle_Sound, async (toggle: any) => { ch.audio.switchEffect = toggle.isChecked; ch.audio.save(); // button_sound(); }, this); } }