System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Rank, ani_ui, _dec, _class, _crd, ccclass, property, type, UI_Rank; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Rank(extras) { _reporterNs.report("Layout_Rank", "./Layout_Rank", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { Layout_Rank = _unresolved_5.Layout_Rank; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "25b8cJMNUNOA77jdI7BF1kA", "UI_Rank", undefined); __checkObsolete__(['_decorator', 'Component', 'Node', 'Toggle']); ({ ccclass, property } = _decorator); //1总榜2好友榜 type = 1; _export("UI_Rank", UI_Rank = (_dec = ccclass('UI_Rank'), _dec(_class = class UI_Rank extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Rank/Rank', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Rank === void 0 ? (_reportPossibleCrUseOfLayout_Rank({ error: Error() }), Layout_Rank) : Layout_Rank); } onCreated() { var _this = this; return _asyncToGenerator(function* () { var layout = _this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Rank); }), _this); layout.onList1 = (item, index) => {// item.getComponent(ui_skin_item).showInfo(index + 1, this._data1[index]); }; layout.onList2 = (item, index) => {// item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]); }; layout.list1.numItems = type == 1 ? 10 : 0; layout.list2.numItems = type == 2 ? 10 : 0; layout.Rank_Toggle_1.isChecked = type == 1; layout.Rank_Toggle_2.isChecked = type == 2; _this.show(); _this.onToggleEvent(layout.Rank_Toggle_1, (tg, i) => { if (tg.isChecked) _this.show(i); }, _this, 1); _this.onToggleEvent(layout.Rank_Toggle_2, (tg, i) => { if (tg.isChecked) _this.show(i); }, _this, 2); })(); } show(t) { var _this2 = this; return _asyncToGenerator(function* () { if (t != null) { if (t == type) return; type = t; // button_sound(); } var layout = _this2.getLayout(); layout.list1.numItems = type == 1 ? 10 : 0; layout.list2.numItems = type == 2 ? 10 : 0; layout.list1.node.active = type == 1; layout.list2.node.active = type == 2; })(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=f94298c41f022e48f7bf40054d3cd2f84e2769fb.js.map