System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Hall, GameUILayers, gui, ResUtil, ModuleDef, SceneDef, UI_Rank, UI_Settings, _dec, _class, _crd, ccclass, property, UI_Hall; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Hall(extras) { _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras); } function _reportPossibleCrUseOfUI_Rank(extras) { _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras); } function _reportPossibleCrUseOfUI_Settings(extras) { _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { Layout_Hall = _unresolved_3.Layout_Hall; }, function (_unresolved_4) { GameUILayers = _unresolved_4.GameUILayers; gui = _unresolved_4.gui; }, function (_unresolved_5) { ResUtil = _unresolved_5.ResUtil; }, function (_unresolved_6) { ModuleDef = _unresolved_6.ModuleDef; }, function (_unresolved_7) { SceneDef = _unresolved_7.SceneDef; }, function (_unresolved_8) { UI_Rank = _unresolved_8.UI_Rank; }, function (_unresolved_9) { UI_Settings = _unresolved_9.UI_Settings; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({ error: Error() }), Layout_Hall) : Layout_Hall); } onCreated() { var _this = this; return _asyncToGenerator(function* () { var layout = _this.getLayout(); _this.onButtonEvent(layout.Start_Btn, () => { (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Hall); }); _this.onButtonEvent(layout.Settings_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({ error: Error() }), UI_Settings) : UI_Settings); }); _this.onButtonEvent(layout.Rank_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({ error: Error() }), UI_Rank) : UI_Rank); }); })(); } update(deltaTime) {} }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=2cb4568cc17fc880801c649b7e09213445038932.js.map