System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Main, UI_Settings, UI_GameRules, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Main; function ani_ui(node, end = 1.0) { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end); } function repair_ani_ui(node, end = 1.15) { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Main(extras) { _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Settings(extras) { _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras); } function _reportPossibleCrUseOfUI_GameRules(extras) { _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras); } function _reportPossibleCrUseOfContainer_Manager(extras) { _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras); } _export({ ani_ui: ani_ui, repair_ani_ui: repair_ani_ui }); return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { Layout_Main = _unresolved_5.Layout_Main; }, function (_unresolved_6) { UI_Settings = _unresolved_6.UI_Settings; }, function (_unresolved_7) { UI_GameRules = _unresolved_7.UI_GameRules; }, function (_unresolved_8) { Container_Manager = _unresolved_8.Container_Manager; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined); __checkObsolete__(['_decorator', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({ error: Error() }), Layout_Main) : Layout_Main); } async onCreated() { const layout = this.getLayout(); this.onButtonEvent(layout.Pause_Btn, async button => { //打开设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({ error: Error() }), UI_Settings) : UI_Settings); }, this); this.onButtonEvent(layout.Rules_Btn, async button => { //打开游戏说明 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({ error: Error() }), UI_GameRules) : UI_GameRules); }, this); this.onButtonEvent(layout.Eliminate_Btn, async button => { //判断道具数量 //清除 (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({ error: Error() }), Container_Manager) : Container_Manager).instance.eliminate(); // const ret = await chsdk.playRewardAd('获得道具:清除'); // if(ret) // { // ch.audio.resume(); // } }, this); this.onButtonEvent(layout.Shuffle_Btn, async button => { //刷新 (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({ error: Error() }), Container_Manager) : Container_Manager).instance.shuffle(); // const ret = await chsdk.playRewardAd('获得道具:刷新'); // if(ret) // { // ch.audio.resume(); // } }, this); this.onButtonEvent(layout.Empty_Btn, async button => { //清空 (_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({ error: Error() }), Container_Manager) : Container_Manager).instance.Empty(); // const ret = await chsdk.playRewardAd('获得道具:清空'); // if(ret) // { // ch.audio.resume(); // } }, this); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map