tjt 5 сар өмнө
parent
commit
c99bcc3a48
100 өөрчлөгдсөн 5152 нэмэгдсэн , 641 устгасан
  1. 8 1
      idiom/assets/core/util_class/GameData.ts
  2. 1 2
      idiom/assets/core/util_class/PeriodData.ts
  3. 9 0
      idiom/assets/module_extra/font.meta
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      idiom/assets/module_extra/font/阿里妈妈东方大楷_REGULAR.TTF
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      idiom/assets/module_extra/font/阿里妈妈东方大楷_REGULAR.TTF.meta
  6. 3 3
      idiom/assets/module_game/game/CreateIdiom.ts
  7. 4 0
      idiom/assets/module_game/game/GameCtl.ts
  8. 101 48
      idiom/assets/module_game/game/PlayerData.ts
  9. 38 35
      idiom/assets/module_game/game/cube1.prefab
  10. 1 1
      idiom/assets/module_game/game/cube1.prefab.meta
  11. 33 30
      idiom/assets/module_game/game/cube2.prefab
  12. 1 1
      idiom/assets/module_game/game/cube2.prefab.meta
  13. 38 35
      idiom/assets/module_game/game/cube3.prefab
  14. 1 1
      idiom/assets/module_game/game/cube3.prefab.meta
  15. 25 178
      idiom/assets/module_game/game/game.scene
  16. 7 5
      idiom/assets/module_game/hall/Hall.ts
  17. 1 0
      idiom/assets/module_game/ui/UI/UI_Item.ts
  18. 3 0
      idiom/assets/module_game/ui/UI_Hall/Hall.prefab
  19. 3 0
      idiom/assets/module_game/ui/UI_Hall/Layout_Hall.ts
  20. 9 5
      idiom/assets/module_game/ui/UI_Hall/UI_Hall.ts
  21. 4 4
      idiom/assets/module_game/ui/UI_Idioms/UI_Idioms.ts
  22. 7 7
      idiom/assets/module_game/ui/UI_Idioms/idiom.prefab
  23. 2 0
      idiom/assets/module_game/ui/UI_Main/UI_Main.ts
  24. 3 5
      idiom/assets/module_game/ui/UI_Sign/UI_Sign.ts
  25. 1 1
      idiom/assets/module_game/ui/UI_Store/Store.prefab
  26. 2 0
      idiom/assets/module_game/ui/UI_Store/UI_Store.ts
  27. 14 0
      idiom/assets/module_game/ui/UI_Task/Layout_Task.ts
  28. 9 0
      idiom/assets/module_game/ui/UI_Task/Layout_Task.ts.meta
  29. 351 279
      idiom/assets/module_game/ui/UI_Task/Task.prefab
  30. 44 0
      idiom/assets/module_game/ui/UI_Task/UI_Task.ts
  31. 9 0
      idiom/assets/module_game/ui/UI_Task/UI_Task.ts.meta
  32. 93 0
      idiom/assets/module_game/ui/UI_Task/UI_Task_Item.ts
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      idiom/assets/res/时间到了.meta
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+ 8 - 1
idiom/assets/core/util_class/GameData.ts

@@ -114,8 +114,10 @@ export default class GameData<T extends string | number | symbol, DT extends str
       //
       if (!load_data) {
          this.on_init();
+         console.log("无数据所以初始化");
       } else {
          this.unserialize(load_data);
+         console.log("有数据初始化");
       }
       this.checkVer(ver);
 
@@ -205,7 +207,12 @@ export default class GameData<T extends string | number | symbol, DT extends str
    }
    /**加载数据(0开始 1结束)*/
    protected on_load(step: 0 | 1): void {
-
+      if (step == 0) {
+         console.log("开始加载数据");
+      }
+      else if (step == 1) {
+         console.log("加载数据结束");
+      }
    }
    
    /**重写成其它加载方式*/

+ 1 - 2
idiom/assets/core/util_class/PeriodData.ts

@@ -1,4 +1,3 @@
-import { data_type, week_data_type } from "../../module_link/game/Player";
 
 export enum PeriodDataUpdate {
    none = 0,
@@ -90,7 +89,7 @@ export default class PeriodData<T extends string | number | symbol> {
    private _get_Array(key: T): any {
       let data = this._data_Array.get(key);
       if (!data) {
-         data = new Array(7).fill(false);
+         data = new Array(5).fill(false);
          this._data_Array.set(key, data);
       }
       return data;

+ 9 - 0
idiom/assets/module_extra/font.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.2.0",
+  "importer": "directory",
+  "imported": true,
+  "uuid": "2bedd9ed-29d5-4d95-88c6-8d010c0880c0",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

BIN
idiom/assets/module_extra/font/阿里妈妈东方大楷_REGULAR.TTF


+ 12 - 0
idiom/assets/module_extra/font/阿里妈妈东方大楷_REGULAR.TTF.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.0.1",
+  "importer": "ttf-font",
+  "imported": true,
+  "uuid": "c21ead2e-dc30-4597-8b1f-7ac87b6ceaf2",
+  "files": [
+    ".json",
+    "阿里妈妈东方大楷_REGULAR.ttf"
+  ],
+  "subMetas": {},
+  "userData": {}
+}

+ 3 - 3
idiom/assets/module_game/game/CreateIdiom.ts

@@ -20,8 +20,8 @@ export class CreateIdiom extends Component {
         this.node.setPosition(new Vec3(0,1.6,0));
 
         let startPos = this.node.position; // 起点,抛物线开始的坐标
-        let middlePos = new Vec3(this.node.position.x, this.node.position.y, 0); // 中间控制点
-        let destPos = new Vec3(this.node.position.x, this.node.position.y, 0); // 终点,抛物线上升顶点
+        let middlePos = new Vec3(this.node.position.x, this.node.position.y+1, 0); // 中间控制点
+        let destPos = new Vec3(this.node.position.x, this.node.position.y+2, 0); // 终点,抛物线上升顶点
 
         let twoBezier = (t: number, p1: Vec3, cp: Vec3, p2: Vec3) => {
             // 贝塞尔曲线计算
@@ -30,7 +30,7 @@ export class CreateIdiom extends Component {
 
             // 螺旋运动计算
             let angle = t * Math.PI * 6; // 螺旋角度变化,增加圈数
-            let radius = 1.5 + t * 1.5; // 螺旋半径逐渐增大
+            let radius = 1.0 + t * 1.5; // 螺旋半径逐渐增大
             let xOffset = Math.cos(angle) * radius; // x 轴偏移
             let zOffset = Math.sin(angle) * radius; // z 轴偏移
 

+ 4 - 0
idiom/assets/module_game/game/GameCtl.ts

@@ -4,6 +4,7 @@ import { UI_Idioms } from '../ui/UI_Idioms/UI_Idioms';
 import { UI_Main } from '../ui/UI_Main/UI_Main';
 import { Container_Manager } from './Container_Manager';
 import { Cube_Infor, Cube_State } from './Cube_Infor';
+import { Hall } from '../hall/Hall';
 
 
 const { ccclass, property } = _decorator;
@@ -246,6 +247,9 @@ export class GameCtl extends Component {
         // 使用 tween 的并行组合功能
         tween(cube1.node)
             .parallel(tween1, tween2) // 并行执行 tween1 和 tween2
+            .call(()=>{
+                Hall.getInstance().player.set_combine_num(1);
+            })
             .start();
     }
 

+ 101 - 48
idiom/assets/module_game/game/PlayerData.ts

@@ -26,13 +26,18 @@ export enum data_type {
 
 //每日数据
 export enum day_data_type {
-    sign_day = 'sign_day',//签到奖励
     isFavorite = 'isFavorite',//是否收藏
+    pass_level = 'pass_level',//通关
+    combine_num = 'combine_num',//匹配成语
+    login_num = 'login_num',//登录奖励
+    use_item = 'use_item',//使用道具
+    watch_ad = 'watch_ad',//观看广告
+    task_reward_state = 'task_reward_state',//任务奖励是否领取
 }
 
 //每周数据
 export enum week_data_type {
-
+    sign_day = 'sign_day',//签到奖励
 }
 
 //每月数据
@@ -49,12 +54,22 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
 
     public static getInstance(gid: string, uid: string): PlayerData {
         if (!this._instance) {
-            this._instance = new PlayerData(gid, uid, "PlayerData", new Map([
-                [data_type.max_floor, { min: 0 }],
-                [data_type.coin, { min: 0 }]
-            ]),
+            this._instance = new PlayerData(gid, uid, "PlayerData",
+                new Map([
+                    [data_type.max_floor, { min: 0 }],
+                    [data_type.coin, { min: 0 }]
+                ]),
+                new Map([
+                    [day_data_type.isFavorite, { min: 0 }],
+                    [day_data_type.pass_level, { min: 0, max: 5 }],
+                    [day_data_type.combine_num, { min: 0, max: 100 }],
+                    [day_data_type.login_num, { min: 0, max: 1 }],
+                    [day_data_type.use_item, { min: 0, max: 3 }],
+                    [day_data_type.watch_ad, { min: 0, max: 8 }],
+                ]),
+
                 new Map([
-                    [day_data_type.sign_day, { min: 0, max: 7 }],
+                    [week_data_type.sign_day, { min: 0, max: 7 }],
                 ]));
         }
         return this._instance;
@@ -66,6 +81,7 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
         this.items.addItem({ type: 1, count: 1 });
         this.items.addItem({ type: 2, count: 1 });
         this.items.addItem({ type: 3, count: 1 });
+        this.items.addItem({ type: 5, count: 1 });
         //道具初始化
         ch.log.log("道具初始化", this);
     }
@@ -91,12 +107,12 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
     /**使用道具*/
     async use_item(type: number, count: number = 1) {
         // if (GameLink.getInst().state != GameState.wait) return;
-        const layout=gui.get(UI_Main).getLayout<Layout_Main>();
+        const layout = gui.get(UI_Main).getLayout<Layout_Main>();
         let ret = this.items.useCount(type, count);
         if (ret) {
             let b = true;
             if (type == 1) {
-               layout.Container.eliminate();
+                layout.Container.eliminate();
             } else if (type == 2) {
                 layout.Container.shuffle();
             } else if (type == 3) {
@@ -105,6 +121,7 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
             if (!b) {
                 this.items.addCount(type, count);
             } else {
+                this.set_use_item_num(1);
                 this.event.emit(this.event.key.item_count, ret.type, ret.count);
                 this.setDirty();
             }
@@ -130,12 +147,12 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
 
     //获取签到天数
     public get_sign(): number {
-        return this.day_data.get(day_data_type.sign_day);
+        return this.week_data.get(week_data_type.sign_day);
     }
 
     //设置签到天数
     public set_sign(count: number) {
-        this.day_data.set(day_data_type.sign_day, count);
+        this.week_data.set(week_data_type.sign_day, count);
     }
 
     //获取是否当日首次通过收藏进入
@@ -170,16 +187,72 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
         this.setDirty();
     }
 
+    //获取今日通关数
+    public get_pass_level(): number {
+        return this.day_data.get(day_data_type.pass_level);
+    }
+
+    //设置今日通关数
+    public set_pass_level(level: number): void {
+        this.day_data.add(day_data_type.pass_level, level);
+    }
+
+    //获取匹配成语数量
+    public get_combine_num(): number {
+        return this.day_data.get(day_data_type.combine_num);
+    }
+
+    //设置匹配成语数量
+    public set_combine_num(num: number): void {
+        this.day_data.add(day_data_type.combine_num, num);
+        this.setDirty();
+    }
+
+    //获取登录次数
+    public get_login_num(): number {
+        return this.day_data.get(day_data_type.login_num);
+    }
+
+    //设置登录次数
+    public set_login_num(num: number): void {
+        this.day_data.add(day_data_type.login_num, num);
+        this.setDirty();
+    }
+
+    //获取今日使用道具数量
+    public get_use_item_num(): number {
+        return this.day_data.get(day_data_type.use_item);
+    }
+
+    //设置今日使用道具数量
+    public set_use_item_num(num: number): void {
+        this.day_data.add(day_data_type.use_item, num);
+    }
+
+    //获取今日广告观看数量
+    public get_watch_ad_num(): number {
+        return this.day_data.get(day_data_type.watch_ad);
+    }
+
+    //设置今日广告观看数量
+    public set_watch_ad_num(num: number): void {
+        this.day_data.add(day_data_type.watch_ad, num);
+        this.setDirty();
+    }
+
+    //获取任务奖励状态
+    public get_task_state(): number {
+        return this.day_data.get_Array(day_data_type.task_reward_state);
+    }
+
+    //设置任务奖励状态
+    public set_task_state(task_state: any): void {
+        this.day_data.set_Array(day_data_type.task_reward_state, task_state);
+    }
+
     //////////////////////////////////////////////////////////////////////////////////////////
     protected async load_data(): Promise<{ [key: string]: any; }> {
-        if (Start.packId == 1) {
-            return new Promise((resolve, reject) => {
-
-            });
-        }
-        else {
-            return super.load_data();
-        }
+        return super.load_data();
     }
 
     public user_info: { uid: string, nickName: string, avatar: string, province: string };
@@ -192,42 +265,26 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
     }
 
     public async init_user_info() {
-        if (Start.packId == 1) {
-
-        } else {
-            this.user_info = {
-                uid: this.uid,
-                nickName: ch.sdk.get_player_info().nickName,
-                avatar: ch.sdk.get_player_info().avatarUrl,
-                province: ch.sdk.get_player_info().province
-            }
+        this.user_info = {
+            uid: this.uid,
+            nickName: ch.sdk.get_player_info().nickName,
+            avatar: ch.sdk.get_player_info().avatarUrl,
+            province: ch.sdk.get_player_info().province
         }
     }
 
     protected async save_data(save_data: { [key: string]: any; }): Promise<boolean> {
-        if (Start.packId == 1) {
-            return true;
-        }
-        else {
-            return super.save_data(save_data);
-        }
+        return super.save_data(save_data);
     }
 
     public async save_rank_floor() {
-        if (Start.packId == 1) {
-
-        } else {
-            const floor = this.data.get(data_type.max_floor);
-            ch.sdk.saveRankData(rand_type.floor, floor, ch.sdk.updateType.none, 0, { province: this.user_info.province });
-        }
+        const floor = this.data.get(data_type.max_floor);
+        ch.sdk.saveRankData(rand_type.floor, floor, ch.sdk.updateType.none, 0, { province: this.user_info.province });
     }
 
     public async get_rank_floor(): Promise<{ list: any[], owner: any, index: number }> {
         let index = 0;
-        if (Start.packId == 1) {
-
-        } else {
-            const d = await ch.sdk.loadRankData(rand_type.floor, ch.sdk.updateType.none, 100, true, false);
+        const d = await ch.sdk.loadRankData(rand_type.floor, ch.sdk.updateType.none, 100, true, false);
             console.log("排行榜", d);
             if (d.data.own) {
                 for (let i = 0; i < d.data.list.length; i++) {
@@ -239,16 +296,12 @@ export default class PlayerData extends GameData<data_type, day_data_type, week_
                 index = 101;
             }
             return { list: d.data.list, owner: d.data.own, index: index };
-        }
     }
 
     async loadPfInfo(): Promise<boolean> {
         return new Promise(async (resolve) => {
             let k = await ch.sdk.getUserInfo();
             if (k) {
-                if (Start.packId == 1) {
-
-                }
                 resolve(true);
             } else {
                 UINotify.show("需要授权");

+ 38 - 35
idiom/assets/module_game/game/cube1.prefab

@@ -42,7 +42,7 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -3.433,
+      "x": -1.301,
       "y": 0,
       "z": 0
     },
@@ -57,7 +57,7 @@
       "__type__": "cc.Vec3",
       "x": 2,
       "y": 2,
-      "z": 1
+      "z": 2
     },
     "_mobility": 0,
     "_layer": 1,
@@ -89,9 +89,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": 2.51,
-      "y": 0,
-      "z": 0
+      "x": -0.020000000000000018,
+      "y": -0.712,
+      "z": 0.022
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -118,7 +118,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "Box1.001",
+    "_name": "Cube.002",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": {
@@ -136,9 +136,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -2.514281988143921,
-      "y": 0,
-      "z": 0
+      "x": 0.02375340461730957,
+      "y": 0.7110617160797119,
+      "z": 9.313225746154785e-10
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -177,11 +177,11 @@
     },
     "_materials": [
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@88b2e",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@88b2e",
         "__expectedType__": "cc.Material"
       },
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@2b9af",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@2b9af",
         "__expectedType__": "cc.Material"
       }
     ],
@@ -190,7 +190,7 @@
       "__id__": 6
     },
     "_mesh": {
-      "__uuid__": "8ac6b78a-7774-4a37-9061-661aa87f68dd@45f73",
+      "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@53dde",
       "__expectedType__": "cc.Mesh"
     },
     "_shadowCastingMode": 0,
@@ -206,7 +206,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "7efTLqHHNGHrtF3elm5iUP"
+    "fileId": "a1v/Tm12ZFU7CFq/6r73pp"
   },
   {
     "__type__": "cc.ModelBakeSettings",
@@ -236,7 +236,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "1a4vmehJ5E3qMRO6ej129G",
+    "fileId": "d63iaGrsdLVaNJI46D4QaT",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -249,7 +249,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "a8c50SpNNEbZDMVRPJS73H",
+    "fileId": "96rWzpcHdH65aiU27dAqwB",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -280,9 +280,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": 0,
+      "x": 0.014000000000000012,
       "y": 0,
-      "z": 0.11
+      "z": 0.125
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -322,7 +322,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 34,
-      "height": 75.6
+      "height": 42.84
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -333,7 +333,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "92xEORodBLmIaR14BITgsC"
+    "fileId": "d7nv6ePVpOsbAecGAyBXjp"
   },
   {
     "__type__": "cc.Label",
@@ -360,17 +360,20 @@
       "b": 0,
       "a": 255
     },
-    "_string": "",
+    "_string": "",
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
     "_actualFontSize": 34,
     "_fontSize": 34,
     "_fontFamily": "Arial",
-    "_lineHeight": 60,
+    "_lineHeight": 34,
     "_overflow": 0,
     "_enableWrapText": true,
-    "_font": null,
-    "_isSystemFontUsed": true,
+    "_font": {
+      "__uuid__": "c21ead2e-dc30-4597-8b1f-7ac87b6ceaf2",
+      "__expectedType__": "cc.TTFFont"
+    },
+    "_isSystemFontUsed": false,
     "_spacingX": 0,
     "_isItalic": false,
     "_isBold": false,
@@ -385,7 +388,7 @@
       "b": 0,
       "a": 255
     },
-    "_outlineWidth": 2,
+    "_outlineWidth": 0.7,
     "_enableShadow": false,
     "_shadowColor": {
       "__type__": "cc.Color",
@@ -404,7 +407,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "fbQ8fR3VlDALNj05Rin940"
+    "fileId": "1bvXvQoRxD9oRU06yBjZ2N"
   },
   {
     "__type__": "cc.RenderRoot2D",
@@ -422,7 +425,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "e7b6dKXf9EfbvxYQNV2JSd"
+    "fileId": "fbmRrHbVNLnZZf002ne7G4"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -432,7 +435,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "d7tfHgpHJK0rNFW93e/naQ",
+    "fileId": "d7XXIZ6RVCFZzRe3e5utrb",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -459,15 +462,15 @@
     },
     "_size": {
       "__type__": "cc.Vec3",
-      "x": 0.45,
-      "y": 0.6,
-      "z": 0.2
+      "x": 0.412,
+      "y": 0.595,
+      "z": 0.267
     },
     "_id": ""
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "65kEKKsEpF0attxgZD/0nn"
+    "fileId": "e4VKGZys9BooHfOipZOzoE"
   },
   {
     "__type__": "cc.RigidBody",
@@ -484,7 +487,7 @@
     "_group": 2,
     "_type": 1,
     "_mass": 1,
-    "_allowSleep": false,
+    "_allowSleep": true,
     "_linearDamping": 0.1,
     "_angularDamping": 0.1,
     "_useGravity": true,
@@ -504,7 +507,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "514LOKe5dMlrtCqW5cKUEL"
+    "fileId": "0dtAwBg3tFoZr/BhUVy2+B"
   },
   {
     "__type__": "0fe67dkVupFZYUR3uRu1sAy",
@@ -528,7 +531,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "e6qmPFRV9COZSoETZKUv/m"
+    "fileId": "2eVmZz64NOGan6gcPfKOC/"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -538,7 +541,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "c6YOD48tNKgI7NP8pgaiDD",
+    "fileId": "6d/UYNUFZIX5Oyp/wGcDQZ",
     "instance": null,
     "targetOverrides": null
   }

+ 1 - 1
idiom/assets/module_game/game/cube1.prefab.meta

@@ -2,7 +2,7 @@
   "ver": "1.1.50",
   "importer": "prefab",
   "imported": true,
-  "uuid": "1ae4cbe5-a1f4-4f00-930b-7f02347b4dda",
+  "uuid": "3c69bdd9-9253-4a9b-b85d-00e2f21f1f64",
   "files": [
     ".json"
   ],

+ 33 - 30
idiom/assets/module_game/game/cube2.prefab

@@ -42,7 +42,7 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -2.181,
+      "x": -2.952,
       "y": 0,
       "z": 0
     },
@@ -57,7 +57,7 @@
       "__type__": "cc.Vec3",
       "x": 2,
       "y": 2,
-      "z": 1
+      "z": 2
     },
     "_mobility": 0,
     "_layer": 1,
@@ -89,8 +89,8 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -0.7890000000000001,
-      "y": 0,
+      "x": -0.7930000000000001,
+      "y": -0.712,
       "z": 0
     },
     "_lrot": {
@@ -118,7 +118,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "Box2",
+    "_name": "Cube.003",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": {
@@ -136,9 +136,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -0.1269364207983017,
-      "y": 0,
-      "z": 0
+      "x": 0.7861344218254089,
+      "y": 0.7110616564750671,
+      "z": 2.173086155465853e-9
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -177,11 +177,11 @@
     },
     "_materials": [
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@88b2e",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@88b2e",
         "__expectedType__": "cc.Material"
       },
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@2b9af",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@2b9af",
         "__expectedType__": "cc.Material"
       }
     ],
@@ -190,7 +190,7 @@
       "__id__": 6
     },
     "_mesh": {
-      "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@c6e33",
+      "__uuid__": "12070b60-bcd1-45e9-847f-c77e5b4c64b9@0a48a",
       "__expectedType__": "cc.Mesh"
     },
     "_shadowCastingMode": 0,
@@ -206,7 +206,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "ddbxdesl5FVqPc55ib3vho"
+    "fileId": "49ls6As2BKirSpD5TzUiHQ"
   },
   {
     "__type__": "cc.ModelBakeSettings",
@@ -236,7 +236,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "e0oqm0c1pEeYQHC8O9o0R5",
+    "fileId": "c0GI4n5PpLNYcqTfjtXL0E",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -249,7 +249,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "7cemIn3TlDWpQiV2aGKpFT",
+    "fileId": "3d1Ui9OYtFwZikli/2MaUy",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -321,8 +321,8 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 77.4462890625,
-      "height": 75.6
+      "width": 77.51998901367188,
+      "height": 42.84
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -333,7 +333,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "a1NDqt5IBGyLgnASCII4ao"
+    "fileId": "94de8YHnhOjqny53Zj5SoU"
   },
   {
     "__type__": "cc.Label",
@@ -366,11 +366,14 @@
     "_actualFontSize": 34,
     "_fontSize": 34,
     "_fontFamily": "Arial",
-    "_lineHeight": 60,
+    "_lineHeight": 34,
     "_overflow": 0,
     "_enableWrapText": true,
-    "_font": null,
-    "_isSystemFontUsed": true,
+    "_font": {
+      "__uuid__": "c21ead2e-dc30-4597-8b1f-7ac87b6ceaf2",
+      "__expectedType__": "cc.TTFFont"
+    },
+    "_isSystemFontUsed": false,
     "_spacingX": 0,
     "_isItalic": false,
     "_isBold": false,
@@ -404,7 +407,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "c5rOGq775MzplhoE1aiv9v"
+    "fileId": "baJ98KxuJHF7oS6zgjLUMq"
   },
   {
     "__type__": "cc.RenderRoot2D",
@@ -422,7 +425,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "d7DM1dUmZMH6TDOThKx9PY"
+    "fileId": "b0+vCEJzFJC7ppY8iREUwY"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -432,7 +435,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "12mQpT0c9HYKhc1VBn2NtU",
+    "fileId": "d9lg+cLyNBgrProL0Mz0/M",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -459,15 +462,15 @@
     },
     "_size": {
       "__type__": "cc.Vec3",
-      "x": 0.8,
-      "y": 0.6,
-      "z": 0.2
+      "x": 0.84,
+      "y": 0.595,
+      "z": 0.285
     },
     "_id": ""
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "18/W5Q5sRI6aRvBk9Kldo7"
+    "fileId": "00Bs5XU8FP5LBRdRYXNslY"
   },
   {
     "__type__": "cc.RigidBody",
@@ -504,7 +507,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "c72Uwnq9VFd584UdWyQe7E"
+    "fileId": "5c9iK9uVhCvZAygWUB6IZK"
   },
   {
     "__type__": "0fe67dkVupFZYUR3uRu1sAy",
@@ -528,7 +531,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "3fnqmpjkdMpbd+/1ZYZv5O"
+    "fileId": "f8Rl/YjVNOr5PLIU7XZ9Hs"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -538,7 +541,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "29XRjOLNJPyLoOfMEZIM6L",
+    "fileId": "4dU4FP5FlDJK+3LbWDk+dB",
     "instance": null,
     "targetOverrides": null
   }

+ 1 - 1
idiom/assets/module_game/game/cube2.prefab.meta

@@ -2,7 +2,7 @@
   "ver": "1.1.50",
   "importer": "prefab",
   "imported": true,
-  "uuid": "08cda79a-0a9d-4572-8b6f-a6cdeea71e87",
+  "uuid": "41eb0633-f2e4-4574-a710-0c91f6f75219",
   "files": [
     ".json"
   ],

+ 38 - 35
idiom/assets/module_game/game/cube3.prefab

@@ -42,9 +42,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -3.433,
+      "x": -5.24,
       "y": 0,
-      "z": 1.407
+      "z": 0
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -55,9 +55,9 @@
     },
     "_lscale": {
       "__type__": "cc.Vec3",
-      "x": 2,
+      "x": 2.08,
       "y": 2,
-      "z": 1
+      "z": 2
     },
     "_mobility": 0,
     "_layer": 1,
@@ -89,9 +89,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -2.058,
-      "y": 0,
-      "z": 3.774758283725511e-18
+      "x": -2.0489999999999995,
+      "y": -0.712,
+      "z": 0.007
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -118,7 +118,7 @@
   },
   {
     "__type__": "cc.Node",
-    "_name": "Box3",
+    "_name": "Cube.004",
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": {
@@ -136,9 +136,9 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -0.37426143884658813,
-      "y": 0,
-      "z": 0
+      "x": 2.0571680068969727,
+      "y": 0.7110616564750671,
+      "z": 2.173086155465853e-9
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -177,11 +177,11 @@
     },
     "_materials": [
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@88b2e",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@88b2e",
         "__expectedType__": "cc.Material"
       },
       {
-        "__uuid__": "5ffee827-e4bd-4929-aacd-a22d6e1b9aa6@2b9af",
+        "__uuid__": "7583a0fd-5dce-4109-9027-be836793fba6@2b9af",
         "__expectedType__": "cc.Material"
       }
     ],
@@ -190,7 +190,7 @@
       "__id__": 6
     },
     "_mesh": {
-      "__uuid__": "5a6a0461-9472-4753-b41b-327312724404@97b51",
+      "__uuid__": "4ab88309-2542-41d0-a8da-979dd9805556@2e7eb",
       "__expectedType__": "cc.Mesh"
     },
     "_shadowCastingMode": 0,
@@ -206,7 +206,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "7bfdIG/0hOfZU69KvRTQDh"
+    "fileId": "6fktdz0z1PorQz5kN6cnUQ"
   },
   {
     "__type__": "cc.ModelBakeSettings",
@@ -236,7 +236,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "20wxrMwLhAIaI6m1Mb2N9H",
+    "fileId": "9c9A9Xa0VGp4L/uwKmoapG",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -249,7 +249,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "4eFIJMOnxGv4wlwMIHFJPx",
+    "fileId": "b7zQaY1t5DH7aQawuZahSg",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -321,8 +321,8 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 120.892578125,
-      "height": 75.6
+      "width": 102,
+      "height": 42.84
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -333,7 +333,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "39HznxINJEP5F2TyGRH9hb"
+    "fileId": "1eJox71jpH4rWzUVjZdpL3"
   },
   {
     "__type__": "cc.Label",
@@ -360,17 +360,20 @@
       "b": 0,
       "a": 255
     },
-    "_string": "汤  涛",
+    "_string": "汤金涛",
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
     "_actualFontSize": 34,
     "_fontSize": 34,
     "_fontFamily": "Arial",
-    "_lineHeight": 60,
+    "_lineHeight": 34,
     "_overflow": 0,
     "_enableWrapText": true,
-    "_font": null,
-    "_isSystemFontUsed": true,
+    "_font": {
+      "__uuid__": "c21ead2e-dc30-4597-8b1f-7ac87b6ceaf2",
+      "__expectedType__": "cc.TTFFont"
+    },
+    "_isSystemFontUsed": false,
     "_spacingX": 0,
     "_isItalic": false,
     "_isBold": false,
@@ -385,7 +388,7 @@
       "b": 0,
       "a": 255
     },
-    "_outlineWidth": 2,
+    "_outlineWidth": 0.7,
     "_enableShadow": false,
     "_shadowColor": {
       "__type__": "cc.Color",
@@ -404,7 +407,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "07Nw0DCTRGpZgmbV+Uo7Jf"
+    "fileId": "cdgz/8HkdE7pK7VRmmldMw"
   },
   {
     "__type__": "cc.RenderRoot2D",
@@ -422,7 +425,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "9f/9gZuZ1PM7/FBM89PiGE"
+    "fileId": "66aR/pq65G97v5dzou74Mc"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -432,7 +435,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "52PrUIsflMRrrZUaPAWDLR",
+    "fileId": "bdYFnhpWVD7bs+2t2iELka",
     "instance": null,
     "targetOverrides": null,
     "nestedPrefabInstanceRoots": null
@@ -459,15 +462,15 @@
     },
     "_size": {
       "__type__": "cc.Vec3",
-      "x": 1.2,
-      "y": 0.6,
-      "z": 0.2
+      "x": 1.257,
+      "y": 0.59,
+      "z": 0.218
     },
     "_id": ""
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "7bg0OYsl5LCaBhXxApmGAB"
+    "fileId": "d5OJSnvp9GBK/cRvUMr2wH"
   },
   {
     "__type__": "cc.RigidBody",
@@ -504,7 +507,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "f6QePaIfhEGZ2H2QdeRoOE"
+    "fileId": "60vdoPDnZOkJF8ZFl8ASy/"
   },
   {
     "__type__": "0fe67dkVupFZYUR3uRu1sAy",
@@ -528,7 +531,7 @@
   },
   {
     "__type__": "cc.CompPrefabInfo",
-    "fileId": "d9oE2QHU5Lmo+Srgcx8baU"
+    "fileId": "f73+mL9YVAN6VKt8PcigJo"
   },
   {
     "__type__": "cc.PrefabInfo",
@@ -538,7 +541,7 @@
     "asset": {
       "__id__": 0
     },
-    "fileId": "70oJJ5ek1PloQHJ4Wt1bwz",
+    "fileId": "15fUcNTaBMIKt4N5Q5BMwZ",
     "instance": null,
     "targetOverrides": null
   }

+ 1 - 1
idiom/assets/module_game/game/cube3.prefab.meta

@@ -2,7 +2,7 @@
   "ver": "1.1.50",
   "importer": "prefab",
   "imported": true,
-  "uuid": "080713ec-9334-43a5-af31-cb53696a7d53",
+  "uuid": "a8e941cd-b9b3-44a7-be2c-bbdd51115fb9",
   "files": [
     ".json"
   ],

+ 25 - 178
idiom/assets/module_game/game/game.scene

@@ -42,15 +42,12 @@
       },
       {
         "__id__": 74
-      },
-      {
-        "__id__": 81
       }
     ],
     "_active": true,
     "_components": [],
     "_prefab": {
-      "__id__": 92
+      "__id__": 81
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -81,7 +78,7 @@
     },
     "autoReleaseAssets": false,
     "_globals": {
-      "__id__": 93
+      "__id__": 82
     },
     "_id": "2d0d9d79-af76-426f-8abd-3eeff0d4e1c3"
   },
@@ -104,15 +101,15 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 0,
+      "y": 2.787,
       "z": 0
     },
     "_lrot": {
       "__type__": "cc.Quat",
-      "x": -0.06397656665577071,
-      "y": -0.44608233363525845,
-      "z": -0.8239028751062036,
-      "w": -0.3436591377065261
+      "x": -0.7071067811865475,
+      "y": 0,
+      "z": 0,
+      "w": 0.7071067811865476
     },
     "_lscale": {
       "__type__": "cc.Vec3",
@@ -124,9 +121,9 @@
     "_layer": 1073741824,
     "_euler": {
       "__type__": "cc.Vec3",
-      "x": -117.894,
-      "y": -194.909,
-      "z": 38.562
+      "x": -90,
+      "y": 0,
+      "z": 0
     },
     "_id": "c0y6F5f+pAvI805TdmxIjx"
   },
@@ -1885,15 +1882,15 @@
     "__prefab": null,
     "prefabs": [
       {
-        "__uuid__": "1ae4cbe5-a1f4-4f00-930b-7f02347b4dda",
+        "__uuid__": "3c69bdd9-9253-4a9b-b85d-00e2f21f1f64",
         "__expectedType__": "cc.Prefab"
       },
       {
-        "__uuid__": "08cda79a-0a9d-4572-8b6f-a6cdeea71e87",
+        "__uuid__": "41eb0633-f2e4-4574-a710-0c91f6f75219",
         "__expectedType__": "cc.Prefab"
       },
       {
-        "__uuid__": "080713ec-9334-43a5-af31-cb53696a7d53",
+        "__uuid__": "a8e941cd-b9b3-44a7-be2c-bbdd51115fb9",
         "__expectedType__": "cc.Prefab"
       }
     ],
@@ -2655,8 +2652,8 @@
     "__prefab": null,
     "_alignFlags": 20,
     "_target": null,
-    "_left": 0,
-    "_right": 0,
+    "_left": 24.5,
+    "_right": 24.5,
     "_top": 0,
     "_bottom": 204.42599999999993,
     "_horizontalCenter": 0,
@@ -2667,7 +2664,7 @@
     "_isAbsBottom": true,
     "_isAbsHorizontalCenter": true,
     "_isAbsVerticalCenter": true,
-    "_originalWidth": 0,
+    "_originalWidth": 701,
     "_originalHeight": 0,
     "_alignMode": 2,
     "_lockFlags": 0,
@@ -2982,188 +2979,38 @@
     "_id": "e09AWWjYBKPZAm3bEqdHW7"
   },
   {
-    "__type__": "cc.Node",
-    "_objFlags": 0,
-    "_parent": {
-      "__id__": 1
-    },
-    "_prefab": {
-      "__id__": 82
-    },
-    "__editorExtras__": {}
-  },
-  {
-    "__type__": "cc.PrefabInfo",
-    "root": {
-      "__id__": 81
-    },
-    "asset": {
-      "__uuid__": "ebe72aa0-a5df-430b-a2d0-55d1993ffe15@69938",
-      "__expectedType__": "cc.Prefab"
-    },
-    "fileId": "14hVUIsSRa3qHLkJdI7oNp",
-    "instance": {
-      "__id__": 83
-    },
-    "targetOverrides": null,
-    "nestedPrefabInstanceRoots": null
-  },
-  {
-    "__type__": "cc.PrefabInstance",
-    "fileId": "bbFilJqSVFZ4a/mqdsh0Ia",
-    "prefabRootNode": null,
-    "mountedChildren": [],
-    "mountedComponents": [],
-    "propertyOverrides": [
-      {
-        "__id__": 84
-      },
-      {
-        "__id__": 86
-      },
-      {
-        "__id__": 87
-      },
-      {
-        "__id__": 88
-      },
-      {
-        "__id__": 89
-      },
-      {
-        "__id__": 91
-      }
-    ],
-    "removedComponents": []
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 85
-    },
-    "propertyPath": [
-      "_name"
-    ],
-    "value": "box1"
-  },
-  {
-    "__type__": "cc.TargetInfo",
-    "localID": [
-      "14hVUIsSRa3qHLkJdI7oNp"
-    ]
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 85
-    },
-    "propertyPath": [
-      "_lpos"
-    ],
-    "value": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": -2.364
-    }
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 85
-    },
-    "propertyPath": [
-      "_lrot"
-    ],
-    "value": {
-      "__type__": "cc.Quat",
-      "x": 0,
-      "y": 0,
-      "z": 0,
-      "w": 1
-    }
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 85
-    },
-    "propertyPath": [
-      "_euler"
-    ],
-    "value": {
-      "__type__": "cc.Vec3",
-      "x": 0,
-      "y": 0,
-      "z": 0
-    }
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 90
-    },
-    "propertyPath": [
-      "_materials",
-      "length"
-    ],
-    "value": 2
-  },
-  {
-    "__type__": "cc.TargetInfo",
-    "localID": [
-      "7dWP61hs1cYa+MlNwb5TA9"
-    ]
-  },
-  {
-    "__type__": "CCPropertyOverrideInfo",
-    "targetInfo": {
-      "__id__": 90
-    },
-    "propertyPath": [
-      "_materials",
-      "1"
-    ],
-    "value": null
-  },
-  {
     "__type__": "cc.PrefabInfo",
     "root": null,
     "asset": null,
     "fileId": "2d0d9d79-af76-426f-8abd-3eeff0d4e1c3",
     "instance": null,
-    "targetOverrides": null,
-    "nestedPrefabInstanceRoots": [
-      {
-        "__id__": 81
-      }
-    ]
+    "targetOverrides": null
   },
   {
     "__type__": "cc.SceneGlobals",
     "ambient": {
-      "__id__": 94
+      "__id__": 83
     },
     "shadows": {
-      "__id__": 95
+      "__id__": 84
     },
     "_skybox": {
-      "__id__": 96
+      "__id__": 85
     },
     "fog": {
-      "__id__": 97
+      "__id__": 86
     },
     "octree": {
-      "__id__": 98
+      "__id__": 87
     },
     "skin": {
-      "__id__": 99
+      "__id__": 88
     },
     "lightProbeInfo": {
-      "__id__": 100
+      "__id__": 89
     },
     "postSettings": {
-      "__id__": 101
+      "__id__": 90
     },
     "bakedWithStationaryMainLight": false,
     "bakedWithHighpLightmap": false

+ 7 - 5
idiom/assets/module_game/hall/Hall.ts

@@ -20,7 +20,7 @@ export class Hall extends Component {
         return Hall.instance;
     }
 
-    start() {
+    async start() {
         if(!Hall.instance){
             Hall.instance=this;
         }
@@ -31,21 +31,23 @@ export class Hall extends Component {
         // {
         //     Hall.getInstance().player.add_item(2,2);
         // }
-        this.loadTable();
     }
 
     async init(){
+        this.loadTable();
         this.player = PlayerData.getInstance(ch.sdk.get_gid(), ch.sdk.get_uid().toString());
         this.player.init_user_info();
         await this.player.load();
+        this.player.set_login_num(1);
+        console.log("登录次数:"+this.player.get_login_num());
+
     }
 
 
     private loadTable(): void {
-        // ch.log.log_start("加载配置初始化");
+        ch.log.log_start("加载配置初始化");
         TableLoadUtil.preloadAll(ModuleDef.EXTRA, "table_json", async () => {
-            // this.onPreloadingComplete();
-            console.log("加载配置初始化完成");
+            
         }, TableUtil.set);
     }
 }

+ 1 - 0
idiom/assets/module_game/ui/UI/UI_Item.ts

@@ -77,6 +77,7 @@ export class UI_Item extends Component {
             if (ret) {
                 // ch.audio.playOneShot('sounds/sfx_add_item');
                 Hall.getInstance().player.add_item(this.type, 1);
+                Hall.getInstance().player.set_watch_ad_num(1);
                 ch.audio.resume();
             }
             // gui.show(UI_ad_get, this.type);

+ 3 - 0
idiom/assets/module_game/ui/UI_Hall/Hall.prefab

@@ -2472,6 +2472,9 @@
     "SideBar_Btn": {
       "__id__": 56
     },
+    "Task_Btn": {
+      "__id__": 88
+    },
     "_id": ""
   },
   {

+ 3 - 0
idiom/assets/module_game/ui/UI_Hall/Layout_Hall.ts

@@ -24,6 +24,9 @@ export class Layout_Hall extends Component {
     @property(Button)
     SideBar_Btn: Button = null;
 
+    @property(Button)
+    Task_Btn: Button = null;
+
 }
 
 

+ 9 - 5
idiom/assets/module_game/ui/UI_Hall/UI_Hall.ts

@@ -11,6 +11,7 @@ import { ModuleDef } from '../../../Scripts/ModuleDef';
 import { SceneDef } from '../../../Scripts/SceneDef';
 import { UI_Store } from '../UI_Store/UI_Store';
 import { UI_SideBar } from '../UI_SideBar/UI_SideBar';
+import { UI_Task } from '../UI_Task/UI_Task';
 
 const { ccclass, property } = _decorator;
 
@@ -24,7 +25,7 @@ export class UI_Hall extends ui_base {
         this.onButtonEvent(layout.Start_Btn, () => {
             gui.close(UI_Hall);
             ResUtil.loadScene(SceneDef.GAME, ModuleDef.GAME, true);
-            
+
         });
 
         this.onButtonEvent(layout.Settings_Btn, () => {
@@ -47,16 +48,19 @@ export class UI_Hall extends ui_base {
             gui.show(UI_Store);
         });
 
-        if(chsdk.checkHasSidebar())
-        {
+        this.onButtonEvent(layout.Task_Btn, () => {
+            gui.show(UI_Task);
+        })
+
+        if (chsdk.checkHasSidebar()) {
             layout.SideBar_Btn.node.active = true;
             this.onButtonEvent(layout.SideBar_Btn, () => {
                 gui.show(UI_SideBar);
             });
-        }else{
+        } else {
             layout.SideBar_Btn.node.active = false;
         }
-        
+
     }
 
     update(deltaTime: number) {

+ 4 - 4
idiom/assets/module_game/ui/UI_Idioms/UI_Idioms.ts

@@ -43,17 +43,17 @@ export class UI_Idioms extends ui_base {
         this.idioms.forEach(element => {
             if (element.piece_1_word === cube_infor.Text) {
                 element.hud_sp.node.active = true;
-                element.hud_sp.node.getComponent(UITransform).contentSize = new Size(20 * txt_length, 20);
+                element.hud_sp.node.getComponent(UITransform).contentSize = new Size(30 * txt_length, 30);
                 let target = 0;
-                element.hud_sp.node.position = new Vec3(31 + target * 20, -16, 0);
+                element.hud_sp.node.position = new Vec3(11 + target * 30, -11.5, 0);
                 let pos = new Vec2(element.node.position.x, element.node.position.y);
                 this.scrollToTarget(pos);
             }
             else if (element.piece_2_word === cube_infor.Text) {
                 element.hud_sp.node.active = true;
-                element.hud_sp.node.getComponent(UITransform).contentSize = new Size(20 * txt_length, 20);
+                element.hud_sp.node.getComponent(UITransform).contentSize = new Size(30 * txt_length, 30);
                 let target = 4 - txt_length;
-                element.hud_sp.node.position = new Vec3(31 + target * 20, -16, 0);
+                element.hud_sp.node.position = new Vec3(11 + target * 30, -11.5, 0);
                 let pos = new Vec2(element.node.position.x, element.node.position.y);
                 this.scrollToTarget(pos);
             }

+ 7 - 7
idiom/assets/module_game/ui/UI_Idioms/idiom.prefab

@@ -228,8 +228,8 @@
     },
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": 31,
-      "y": -16,
+      "x": 11,
+      "y": -11.5,
       "z": 0
     },
     "_lrot": {
@@ -269,8 +269,8 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 40,
-      "height": 20
+      "width": 60,
+      "height": 30
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -405,7 +405,7 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 80,
+      "width": 120,
       "height": 50.4
     },
     "_anchorPoint": {
@@ -444,8 +444,8 @@
     "_string": "开开心心",
     "_horizontalAlign": 1,
     "_verticalAlign": 1,
-    "_actualFontSize": 20,
-    "_fontSize": 20,
+    "_actualFontSize": 30,
+    "_fontSize": 30,
     "_fontFamily": "Arial",
     "_lineHeight": 40,
     "_overflow": 0,

+ 2 - 0
idiom/assets/module_game/ui/UI_Main/UI_Main.ts

@@ -72,6 +72,8 @@ export class UI_Main extends ui_base {
                     }
                 }
                 if (layout.Container.idioms.length <= 0) {
+                    console.log('恭喜你,通关成功');
+                    Hall.getInstance().player.set_pass_level(1);
                     Hall.getInstance().player.set_max_floor(Hall.getInstance().player.get_max_floor() + 1);
                     Hall.getInstance().player.setDirty();
                     Hall.getInstance().player.save_rank_floor();

+ 3 - 5
idiom/assets/module_game/ui/UI_Sign/UI_Sign.ts

@@ -31,6 +31,7 @@ export class UI_Sign extends ui_base {
                 //看广告领双倍
                 let ret = await chsdk.playRewardAd('领取双倍签到奖励');
                 if(ret){
+                    Hall.getInstance().player.set_watch_ad_num(1);
                     this.Sign(true);
                 }
             }else{
@@ -45,10 +46,9 @@ export class UI_Sign extends ui_base {
 
     private async init_Sign() {
         const layout = this.getLayout<Layout_Sign>();
-        for (let i = 0; i < Hall.getInstance().player.get_sign(); i++) {
+        for (let i = 0; i < 7; i++) {
             layout.Sign_Reward[i].show(i + 1);
         }
-
     }
 
     private async Sign(flag: boolean) {
@@ -60,9 +60,7 @@ export class UI_Sign extends ui_base {
             //签到成功获取奖励
             layout.Sign_Reward[day - 1].show(day);
             layout.Sign_Reward[day - 1].add_Item(flag);
-            Hall.getInstance().player.set_sign(day);
-            Hall.getInstance().player.setDirty();
-            Hall.getInstance().player.save();
+            // Hall.getInstance().player.save();
         }
     }
 

+ 1 - 1
idiom/assets/module_game/ui/UI_Store/Store.prefab

@@ -9012,7 +9012,7 @@
       2,
       3,
       1,
-      4.9
+      5
     ],
     "Value": [
       300,

+ 2 - 0
idiom/assets/module_game/ui/UI_Store/UI_Store.ts

@@ -29,11 +29,13 @@ export class UI_Store extends ui_base {
                 if (i != 0) {
                     const res = await chsdk.playRewardAd('获得道具' + layout.Type[i]);
                     if (res) {
+                        Hall.getInstance().player.set_watch_ad_num(1);
                         Hall.getInstance().player.add_item(layout.Type[i], 1);
                     }
                 } else {
                     const res = await chsdk.playRewardAd('获得金币');
                     if (res) {
+                        Hall.getInstance().player.set_watch_ad_num(1);
                         Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 100);
                         this.show_Coin();
                     }

+ 14 - 0
idiom/assets/module_game/ui/UI_Task/Layout_Task.ts

@@ -0,0 +1,14 @@
+import { _decorator, Button, Component, Node } from 'cc';
+import { UI_Task_Item } from './UI_Task_Item';
+const { ccclass, property } = _decorator;
+
+@ccclass('Layout_Task')
+export class Layout_Task extends Component {
+    @property(Button)
+    Close_Btn: Button;
+
+    @property([UI_Task_Item])
+    Task_Items: UI_Task_Item[]=[];
+}
+
+

+ 9 - 0
idiom/assets/module_game/ui/UI_Task/Layout_Task.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "4.0.24",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "631c3e40-3249-45c6-95e6-f53c6cca4422",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 351 - 279
idiom/assets/module_game/ui/UI_Task/Task.prefab


+ 44 - 0
idiom/assets/module_game/ui/UI_Task/UI_Task.ts

@@ -0,0 +1,44 @@
+import { _decorator, Component, Node } from 'cc';
+import ui_base from '../../../core/ui/ui_base';
+import { Layout_Task } from './Layout_Task';
+import { GameUILayers, gui } from '../../../core/ui/ui';
+import { ModuleDef } from '../../../Scripts/ModuleDef';
+import { Hall } from '../../hall/Hall';
+
+const { ccclass, property } = _decorator;
+
+@ccclass('UI_Task')
+export class UI_Task extends  ui_base{
+    task_state:any;
+    config=[3,100,1,3,8];
+
+    constructor(){
+         super(ModuleDef.GAME, 'ui/UI_Task/Task', GameUILayers.HUD, Layout_Task);
+    }
+
+    protected async onCreated() {
+        const layout = this.getLayout<Layout_Task>();
+        this.onButtonEvent(layout.Close_Btn,()=>{
+            gui.close(UI_Task);
+        });
+
+        this.task_state = Hall.getInstance().player.get_task_state();
+
+        console.log(this.task_state);
+
+        for(let i=0;i<layout.Task_Items.length;i++)
+        {
+            layout.Task_Items[i].show(this.task_state[i],this.config[i]);
+        }
+    }
+
+    //更新task_state并保存
+    public async update_task_state(flag:boolean,target:number)
+    {
+        this.task_state[target]=flag;
+        Hall.getInstance().player.set_task_state(this.task_state);
+        Hall.getInstance().player.setDirty();
+    }
+}
+
+

+ 9 - 0
idiom/assets/module_game/ui/UI_Task/UI_Task.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "4.0.24",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "9d50d84d-903a-489b-a8d8-4d05a19c0f6c",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

+ 93 - 0
idiom/assets/module_game/ui/UI_Task/UI_Task_Item.ts

@@ -0,0 +1,93 @@
+import { _decorator, Button, Component, Label, Node, ProgressBar, Sprite, SpriteFrame } from 'cc';
+import { Hall } from '../../hall/Hall';
+import { UINotify } from '../../../module_basic/ui_notify/UINotify';
+import { gui } from '../../../core/ui/ui';
+import { UI_Task } from './UI_Task';
+const { ccclass, property } = _decorator;
+
+@ccclass('UI_Task_Item')
+export class UI_Task_Item extends Component {
+    @property(ProgressBar)
+    progressBar: ProgressBar;
+    @property(Label)
+    Des: Label;
+    @property(Button)
+    Get: Button;
+    @property(Sprite)
+    Get_Bg: Sprite;
+    @property([SpriteFrame])
+    Get_Bgs: SpriteFrame[] = [];
+
+    @property
+    type: number = 0;
+
+    @property
+    index: number = 0;
+
+    state: boolean;
+    start() {
+        this.Get.node.on(Button.EventType.CLICK, this.add_Item, this);
+    }
+
+    update(deltaTime: number) {
+
+    }
+
+    //更新进度
+    show(flag: boolean, target: number) {
+        this.state = flag;
+        switch (this.type) {
+            //消除
+            case 1: this.progressBar.progress = Hall.getInstance().player.get_use_item_num() / target;
+                this.Des.string = `${Hall.getInstance().player.get_use_item_num()}/${target}`;
+                break;
+            //洗牌 合成
+            case 2:
+                this.progressBar.progress = Hall.getInstance().player.get_combine_num() / target;
+                this.Des.string = `${Hall.getInstance().player.get_combine_num()}/${target}`;
+                break;
+            //清空 登陆
+            case 3: this.progressBar.progress = Hall.getInstance().player.get_login_num() / target;
+                this.Des.string = `${Hall.getInstance().player.get_login_num()}/${target}`;
+                break;
+            //金币 过关
+            case 4: this.progressBar.progress = Hall.getInstance().player.get_pass_level() / target;
+                this.Des.string = `${Hall.getInstance().player.get_pass_level()}/${target}`;
+                break;
+            //时间 广告
+            case 5: this.progressBar.progress = Hall.getInstance().player.get_watch_ad_num() / target;
+                this.Des.string = `${Hall.getInstance().player.get_watch_ad_num()}/${target}`;
+                break;
+        }
+        if (this.progressBar.progress == 1) {
+            if (this.state) {
+                this.Des.string = '已领取';
+                this.Get_Bg.spriteFrame = this.Get_Bgs[0]
+            } else {
+                this.Des.string = '可领取';
+                this.Get_Bg.spriteFrame = this.Get_Bgs[1];
+            }
+        } else {
+            this.Get_Bg.spriteFrame = this.Get_Bgs[0];
+        }
+    }
+
+    //添加东西
+    add_Item() {
+        if (this.progressBar.progress == 1 && this.state == false) {
+            if (this.type != 4) {
+                Hall.getInstance().player.add_item(this.type, 1);
+            }
+            else if (this.type == 4) {
+                Hall.getInstance().player.set_coin(Hall.getInstance().player.get_coin() + 100);
+            }
+            this.state = true;
+            this.Des.string = '已领取';
+            this.state ? this.Get_Bg.spriteFrame = this.Get_Bgs[0] : this.Get_Bg.spriteFrame = this.Get_Bgs[1];
+            gui.get(UI_Task).update_task_state(true, this.index);
+        }
+
+    }
+}
+
+

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