| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- import { _decorator, Component, Node, sp } from 'cc';
- import { GameUILayers, gui } from 'db://assets/core/ui/ui';
- import ui_base from 'db://assets/core/ui/ui_base';
- import { ModuleDef } from 'db://assets/Script/ModuleDef';
- import { layout_Lose } from './layout_Lose';
- import { UI_Hall } from '../UI_Hall/UI_Hall';
- import { ResUtil } from 'db://assets/core/util/ResUtil';
- import { SceneDef } from 'db://assets/Script/SceneDef';
- import ch_audio from 'db://assets/ch/audio/audio';
- import { UI_Main } from '../main/UI_Main';
- import { ani_ui } from '../../game/animation_utils';
- import { LvData } from '../../game/LvData/LvData';
- import { audioManager } from '../../Audio/AudioManager';
- import { Hall } from '../../hall/Hall';
- const { ccclass, property } = _decorator;
- @ccclass('UI_Lose')
- export class UI_Lose extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_Lose/lose', GameUILayers.HUD, layout_Lose);
- }
- protected async onCreated() {
- ani_ui(this.node);
- audioManager.playOneShot('sound/lose');
- const layout = this.getLayout<layout_Lose>();
- this.onButtonEvent(layout.returnBtn, async (button: any) => {
- audioManager.playOneShot('sound/click_Btn');
- await this.close()
- Hall.getInstance().to_hall()
- });
- this.onButtonEvent(layout.retryBtn, async (button: any) => {
- audioManager.playOneShot('sound/click_Btn');
- await this.close()
- Hall.getInstance().to_main()
- });
- this.onButtonEvent(layout.shareBtn, async (button: any) => {
- audioManager.playOneShot('sound/click_Btn');
- chsdk.shareAppMessage();
- });
- let role = layout.role.getComponent(sp.Skeleton)
- let skinId = LvData.instance.rwpf;
- this.changeSkin(skinId, layout.SkeletonData, role);
- }
- public changeSkin(newSkinId: number, SkeletonData, spineSkeleton): void {
- if (newSkinId - 1 >= 0 && newSkinId - 1 < SkeletonData.length) {
- spineSkeleton.skeletonData = SkeletonData[newSkinId - 1]
- spineSkeleton.setAnimation(0, "anim_f", true);
- }
- else {
- console.error("骨骼资源索引l越界")
- }
- }
- }
|