import { _decorator, Component, director, PhysicsSystem2D, SpriteFrame, } from 'cc'; import { gui } from '../../core/ui/ui'; import { UI_Main } from '../ui/main/UI_Main'; import { Hall } from '../hall/Hall'; import { FMSType } from '../process/FMS'; import get_new_fms from '../../core/util_class/FMS'; const { ccclass, property } = _decorator; @ccclass('GameState') export class GameState extends Component { // public FMS = get_new_fms(); // start() { // gui.show(UI_Main) // // // } }