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- import { _decorator, Button, Component, Label, Node, Settings, } from 'cc';
- import { BoardView } from '../../element/board/BoardView';
- import { rootMgr } from '../../scene/RootMgr';
- import { Board } from '../../element/board/Board';
- import { Stage } from '../../data/stage/Stage';
- import { StageModel } from '../../util/JsonModel/StageModel';
- import { aa } from 'db://assets/scripts/aa';
- import { UI_Win } from '../UIDialog/win/UI_Win';
- import { UI_Setting } from '../UIDialog/setting/UI_Setting';
- import { Player } from '../../data/player/Player';
- import { FMSType } from '../../GameContorl/fms/FMSGameInit';
- import { UI_Revive } from '../UIDialog/revive/UI_Revive';
- import { ButtomList } from '../../element/buttomList/ButtomList';
- import { UI_Lose } from '../UIDialog/lose/UI_Lose';
- const { ccclass, property } = _decorator;
- @ccclass('LayoutGame')
- export class LayoutGame extends Component {
- @property(Node)
- button: Node
- @property(BoardView)
- boardView: BoardView
- @property(Label)
- label: Label
- @property(Node)
- settingbtn: Node
- @property(ButtomList)
- buttomList: ButtomList
- protected start(): void {
- //aa.uIMgr.showUI(UI_Revive)
- let board = rootMgr.gameCompent.getCompent(Board, true)
- let stage = rootMgr.dataControl.getCompent(Stage)
- this.button?.on(Node.EventType.TOUCH_END, () => {
- rootMgr.game.evt.emit('gameClear')
- })
- this.settingbtn.on(Node.EventType.TOUCH_END, this.showSetting, this)
- this.label.string = "第" + stage.index + "关"
- board.initBoard(5, 5)
- this.boardView.init(board)
- }
- protected onEnable(): void {
- rootMgr.game.evt.on('gameClear', this.gameClear, this)
- rootMgr.game.evt.on('toNextStage', this.toNextStage, this)
- }
- protected onDisable(): void {
- rootMgr.game.evt.off('gameClear', this.gameClear, this)
- rootMgr.game.evt.off('toNextStage', this.toNextStage, this)
- }
- gameClear() {
- let stage = rootMgr.dataControl.getCompent(Stage)
- let player = rootMgr.dataControl.getCompent(Player)
- player.life = Math.min(player.life + 1, player.getLifeControl().max)
- stage.index++
- player.upload_score()
- rootMgr.game.evt.emit('save', true)
- aa.uIMgr.showUI(UI_Win)
- }
- toNextStage() {
- rootMgr.game.Change(FMSType.Start)
- }
- showSetting() {
- aa.uIMgr.showUI(UI_Setting)
- }
- }
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