| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 |
- import { NetBase, transUserDataform, transUserExtraDataform, UserData } from "./NetBase";
- type EventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>> = Extract<keyof Map, string>;
- type StartEventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Prefix extends string> = Extract<keyof Map, string> extends infer K ? K extends `${Prefix}${string}` ? K : never : never;
- type EventParamFrist<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Ev extends EventNames<Map>> = Ev extends keyof Map
- ? Map[Ev] extends (...args: infer Params) => any ? Params extends [infer First, ...any[]] ? First : never : never : never;
- type PickEvent<T, Prefix1 extends string, Prefix2 extends string> = Pick<T, Extract<keyof T, `${Prefix1}${string}` | `${Prefix2}${string}`>>;
- type protocol = { extra?: Record<string, any> } & chsdk.OmitIndex<chsdk.EventsMap>;
- /**网络玩家*/
- export class NetPlayer<GD extends protocol> extends NetBase {
- public readonly evt = chsdk.get_new_event<PickEvent<GD, 'p_', 'online' | 'finish' | 'ready' | 'exit'>>();
- private _location: number = 0;
- private _online: boolean = true;
- private _ready: boolean = false;
- private _score: number = 0;
- /**总星数*/
- public get score(): number { return this._score };
- private _rank: number = 0;
- /**当局排名*/
- public get rank(): number { return this._rank };
- private _exit: boolean = false;
- /**是否退出游戏*/
- private get isExit(): boolean { return this._exit };
- private _totalRank: number = 0;
- /**总排名 */
- public get totalRank(): number { return this._totalRank };
- private _ishost: boolean = true;
- /**活跃可互动状态(在线,还没有离开房间,还没有结算名次)*/
- public get active(): boolean { return this.online && !this.isExit && !this._rank };
- /**房间位置0开头*/
- public get location(): number { return this._location };
- private _userData: UserData;
- /**游戏id*/
- public get gid(): string { return this._userData.gid };
- /**头像*/
- public get head(): string { return this._userData.head };
- /**省id*/
- public get hid(): number { return this._userData.hid };
- /**来自省份 */
- public get province(): string { return this._userData.province };
- public get ip(): string { return this._userData.ip };
- /**最近登录时间戳*/
- public get loginTime(): number { return this._userData.loginTime };
- /**名称*/
- public get nickName(): string { return this._userData.nickName };
- /**平台d */
- public get openId(): string { return this._userData.openId };
- /**权限*/
- public get option(): string { return this._userData.option };
- /**平台*/
- public get pf(): string { return this._userData.pf };
- /**用户Id */
- public get userId(): number { return this._userData.userId };
- /**注册时间戳*/
- public get registerTime(): number { return this._userData.registerTime };
- /**是否是主机*/
- public get isHost(): boolean { return this._ishost };
- /**是否准备*/
- public get ready(): boolean { return this._ready };
- /**是否在线*/
- public get online(): boolean { return this._online };
- /**是否能开启匹配*/
- public get canMatch(): boolean { return this.online && this.ready };
- private _rankInfo: { LowerRank: number, Rank: number, Star: number } | null;
- private _userDataExtra: GD['extra'] = null;
- /**玩家扩展数据 */
- public get userDataExtra(): GD['extra'] { return this._userDataExtra; };
- /**获取玩家扩展数据某个字段*/
- public getUserDataExtraField<K extends keyof GD['extra']>(key: K): GD['extra'][K] { return this._userDataExtra?.[key]; }
- /**段位信息*/
- public get level(): { LowerRank: number, Rank: number, Star: number } | null { return this._rankInfo };
- /**是否是当前玩家自己*/
- private _isOwn: boolean = false;
- public get isOwn(): boolean { return this._isOwn };
- /**是否是AI */
- public get isAI(): boolean { return this._userData.userId < 8888; };
- private _canAI: boolean = false;
- /**是否有控制当前AI权限*/
- public get canAI(): boolean { return this._canAI; };
- /**是否有此玩家数据权限*/
- public get isPermission(): boolean { return this.isOwn || this._canAI; };
- public init(pd: { location: number, status: boolean, userData: any, rank: number, TotalRank: number, score: number, teamReady?: boolean; gameData?: any, userRank?: any, userDataExtra?: any }): void {
- this._location = pd.location;
- this._online = pd.status ?? true;
- this._ready = pd.teamReady;
- this._score = pd.score;
- this._rank = pd.rank;
- this._totalRank = pd.TotalRank;
- this._userData = transUserDataform(pd.userData);
- this._rankInfo = pd.userRank;
- this._userDataExtra = transUserExtraDataform(pd.userDataExtra);
- if (pd.gameData) this.initValue(pd.gameData);
- }
- private set_userExtra(data: any): void {
- this._userDataExtra = data;
- (this.evt as any)._emit('p_extra');
- }
- private set_level(level: { LowerRank: number, Rank: number, Star: number }, rank: number, score: number, totalRank: number): void {
- this._rankInfo = level;
- this._rank = rank;
- this._totalRank = totalRank;
- this._score = score;
- }
- private set_own(isOwn: boolean): void {
- this._isOwn = isOwn;
- }
- private set_host(isHost: boolean, ownHost: boolean): void {
- this._ishost = isHost;
- this._canAI = this.isAI && ownHost;
- }
- private change_online(ol: boolean): void {
- this._online = ol;
- (this.evt as any)._emit('online', this._online);
- }
- private change_ready(ready: boolean): void {
- this._ready = ready;
- (this.evt as any)._emit('ready', this._ready);
- }
- /**创建自定义obj数据*/
- public creatObj<T extends { [key: string]: any }>(data: T): string {
- if (!this.isPermission) return;
- let oid: number = super.getValue('oid') ?? 0;
- oid++;
- const key = 'obj_' + oid;
- super.setValue('oid', oid);
- super.setValueDirty('oid', oid);
- super.setValue(key, data);
- super.setValueDirty(key, data);
- (this.evt as any)._emit('p_obj', key, data);
- return key;
- }
- /**根据key获取obj数据*/
- public getObj<T extends { [key: string]: any }>(key: string): T {
- return super.getValue(key);
- }
- /**获取当前所有的obj数据*/
- public getAllObj<T extends { [key: string]: any }>(): { key: string, data: T }[] {
- const list: { key: string, data: T }[] = [];
- const oid = super.getValue('oid') ?? 0;
- for (let i = 1; i <= oid; i++) {
- const key = 'obj_' + i;
- const data = super.getValue(key);
- if (data) list.push({ key: key, data: data === 0 ? null : data });
- }
- return list;
- }
- /**不建议经常更改obj */
- public changeObj<T extends { [key: string]: any }>(key: string, data: T): void {
- if (!this.isPermission) return;
- const old = super.getValue(key);
- if (old) {
- super.setValue(key, data);
- super.setValueDirty(key, data);
- (this.evt as any)._emit('p_obj', key, data, old);
- }
- }
- /**删除obj数据*/
- public deleteObj(key: string) {
- if (!this.isPermission) return;
- const old = super.getValue(key);
- if (old) {
- super.setValue(key, 0);
- super.setValueDirty(key, 0);
- (this.evt as any)._emit('p_obj', key, null, old);
- }
- }
- /**修改某个键的值*/
- public setValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T, data: T2): void {
- if (!this.isPermission) return;
- let old = super.getValue(key);
- if (old) {
- if (typeof old === "object") {
- //old = JSON.parse(JSON.stringify(old));
- } else if (data === old) {
- return;
- }
- }
- super.setValue(key, data);
- super.setValueDirty(key, data);
- (this.evt as any)._emit(key, data, old);
- }
- /**获取数据的值*/
- public getValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T): T2 {
- return super.getValue(key);
- }
- //服务器发送过来的数据
- private server_change(data: { [key: string]: any }): void {
- if (this.isPermission) return;
- const evt: { evt: 0 | 1, key: string, data: any, old: any }[] = [];
- Object.keys(data).forEach(key => {
- const old = super.getValue(key);
- super.setValue(key, data[key]);
- if (key === 'oid') {
- return;
- } else if (key.startsWith('obj_')) {
- evt.push({ evt: 1, key: key, data: data[key] === 0 ? null : data[key], old: old });
- } else {
- evt.push({ evt: 0, key: key, data: data[key], old: old });
- }
- });
- const e = (this.evt as any)
- for (let i = 0; i < evt.length; i++) {
- const ee = evt[i];
- if (!ee) continue;
- if (ee.evt === 1) {
- e._emit('p_obj', ee.key, ee.data, ee.old);
- } else {
- e._emit(ee.key, ee.data, ee.old);
- }
- }
- }
- private setFinish(rank: number): void {
- this._rank = rank;
- (this.evt as any)._emit('finish', this._rank);
- }
- private exit(): void {
- this._exit = true;
- (this.evt as any)._emit('exit');
- }
- private _finsh_tag: boolean = false;
- /**玩家完成游戏 不是自己或主机没有权限*/
- public finishGame(): void {
- if (!this.isPermission) return;
- this._finsh_tag = true;
- }
- private doFinishGame(f: (id: string) => void): void {
- if (this._finsh_tag) f(this.Id);
- this._finsh_tag = false;
- }
- public dispose(): void {
- super.dispose();
- this.evt.clearAll();
- }
- }
|