NetPlayer.ts 9.8 KB

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  1. import { NetBase, transUserDataform, transUserExtraDataform, UserData } from "./NetBase";
  2. type EventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>> = Extract<keyof Map, string>;
  3. type StartEventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Prefix extends string> = Extract<keyof Map, string> extends infer K ? K extends `${Prefix}${string}` ? K : never : never;
  4. type EventParamFrist<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Ev extends EventNames<Map>> = Ev extends keyof Map
  5. ? Map[Ev] extends (...args: infer Params) => any ? Params extends [infer First, ...any[]] ? First : never : never : never;
  6. type PickEvent<T, Prefix1 extends string, Prefix2 extends string> = Pick<T, Extract<keyof T, `${Prefix1}${string}` | `${Prefix2}${string}`>>;
  7. type protocol = { extra?: Record<string, any> } & chsdk.OmitIndex<chsdk.EventsMap>;
  8. /**网络玩家*/
  9. export class NetPlayer<GD extends protocol> extends NetBase {
  10. public readonly evt = chsdk.get_new_event<PickEvent<GD, 'p_', 'online' | 'finish' | 'ready' | 'exit'>>();
  11. private _location: number = 0;
  12. private _online: boolean = true;
  13. private _ready: boolean = false;
  14. private _score: number = 0;
  15. /**总星数*/
  16. public get score(): number { return this._score };
  17. private _rank: number = 0;
  18. /**当局排名*/
  19. public get rank(): number { return this._rank };
  20. private _exit: boolean = false;
  21. /**是否退出游戏*/
  22. private get isExit(): boolean { return this._exit };
  23. private _totalRank: number = 0;
  24. /**总排名 */
  25. public get totalRank(): number { return this._totalRank };
  26. private _ishost: boolean = true;
  27. /**活跃可互动状态(在线,还没有离开房间,还没有结算名次)*/
  28. public get active(): boolean { return this.online && !this.isExit && !this._rank };
  29. /**房间位置0开头*/
  30. public get location(): number { return this._location };
  31. private _userData: UserData;
  32. /**游戏id*/
  33. public get gid(): string { return this._userData.gid };
  34. /**头像*/
  35. public get head(): string { return this._userData.head };
  36. /**省id*/
  37. public get hid(): number { return this._userData.hid };
  38. /**来自省份 */
  39. public get province(): string { return this._userData.province };
  40. public get ip(): string { return this._userData.ip };
  41. /**最近登录时间戳*/
  42. public get loginTime(): number { return this._userData.loginTime };
  43. /**名称*/
  44. public get nickName(): string { return this._userData.nickName };
  45. /**平台d */
  46. public get openId(): string { return this._userData.openId };
  47. /**权限*/
  48. public get option(): string { return this._userData.option };
  49. /**平台*/
  50. public get pf(): string { return this._userData.pf };
  51. /**用户Id */
  52. public get userId(): number { return this._userData.userId };
  53. /**注册时间戳*/
  54. public get registerTime(): number { return this._userData.registerTime };
  55. /**是否是主机*/
  56. public get isHost(): boolean { return this._ishost };
  57. /**是否准备*/
  58. public get ready(): boolean { return this._ready };
  59. /**是否在线*/
  60. public get online(): boolean { return this._online };
  61. /**是否能开启匹配*/
  62. public get canMatch(): boolean { return this.online && this.ready };
  63. private _rankInfo: { LowerRank: number, Rank: number, Star: number } | null;
  64. private _userDataExtra: GD['extra'] = null;
  65. /**玩家扩展数据 */
  66. public get userDataExtra(): GD['extra'] { return this._userDataExtra; };
  67. /**获取玩家扩展数据某个字段*/
  68. public getUserDataExtraField<K extends keyof GD['extra']>(key: K): GD['extra'][K] { return this._userDataExtra?.[key]; }
  69. /**段位信息*/
  70. public get level(): { LowerRank: number, Rank: number, Star: number } | null { return this._rankInfo };
  71. /**是否是当前玩家自己*/
  72. private _isOwn: boolean = false;
  73. public get isOwn(): boolean { return this._isOwn };
  74. /**是否是AI */
  75. public get isAI(): boolean { return this._userData.userId < 8888; };
  76. private _canAI: boolean = false;
  77. /**是否有控制当前AI权限*/
  78. public get canAI(): boolean { return this._canAI; };
  79. /**是否有此玩家数据权限*/
  80. public get isPermission(): boolean { return this.isOwn || this._canAI; };
  81. public init(pd: { location: number, status: boolean, userData: any, rank: number, TotalRank: number, score: number, teamReady?: boolean; gameData?: any, userRank?: any, userDataExtra?: any }): void {
  82. this._location = pd.location;
  83. this._online = pd.status ?? true;
  84. this._ready = pd.teamReady;
  85. this._score = pd.score;
  86. this._rank = pd.rank;
  87. this._totalRank = pd.TotalRank;
  88. this._userData = transUserDataform(pd.userData);
  89. this._rankInfo = pd.userRank;
  90. this._userDataExtra = transUserExtraDataform(pd.userDataExtra);
  91. if (pd.gameData) this.initValue(pd.gameData);
  92. }
  93. private set_userExtra(data: any): void {
  94. this._userDataExtra = data;
  95. (this.evt as any)._emit('p_extra');
  96. }
  97. private set_level(level: { LowerRank: number, Rank: number, Star: number }, rank: number, score: number, totalRank: number): void {
  98. this._rankInfo = level;
  99. this._rank = rank;
  100. this._totalRank = totalRank;
  101. this._score = score;
  102. }
  103. private set_own(isOwn: boolean): void {
  104. this._isOwn = isOwn;
  105. }
  106. private set_host(isHost: boolean, ownHost: boolean): void {
  107. this._ishost = isHost;
  108. this._canAI = this.isAI && ownHost;
  109. }
  110. private change_online(ol: boolean): void {
  111. this._online = ol;
  112. (this.evt as any)._emit('online', this._online);
  113. }
  114. private change_ready(ready: boolean): void {
  115. this._ready = ready;
  116. (this.evt as any)._emit('ready', this._ready);
  117. }
  118. /**创建自定义obj数据*/
  119. public creatObj<T extends { [key: string]: any }>(data: T): string {
  120. if (!this.isPermission) return;
  121. let oid: number = super.getValue('oid') ?? 0;
  122. oid++;
  123. const key = 'obj_' + oid;
  124. super.setValue('oid', oid);
  125. super.setValueDirty('oid', oid);
  126. super.setValue(key, data);
  127. super.setValueDirty(key, data);
  128. (this.evt as any)._emit('p_obj', key, data);
  129. return key;
  130. }
  131. /**根据key获取obj数据*/
  132. public getObj<T extends { [key: string]: any }>(key: string): T {
  133. return super.getValue(key);
  134. }
  135. /**获取当前所有的obj数据*/
  136. public getAllObj<T extends { [key: string]: any }>(): { key: string, data: T }[] {
  137. const list: { key: string, data: T }[] = [];
  138. const oid = super.getValue('oid') ?? 0;
  139. for (let i = 1; i <= oid; i++) {
  140. const key = 'obj_' + i;
  141. const data = super.getValue(key);
  142. if (data) list.push({ key: key, data: data === 0 ? null : data });
  143. }
  144. return list;
  145. }
  146. /**不建议经常更改obj */
  147. public changeObj<T extends { [key: string]: any }>(key: string, data: T): void {
  148. if (!this.isPermission) return;
  149. const old = super.getValue(key);
  150. if (old) {
  151. super.setValue(key, data);
  152. super.setValueDirty(key, data);
  153. (this.evt as any)._emit('p_obj', key, data, old);
  154. }
  155. }
  156. /**删除obj数据*/
  157. public deleteObj(key: string) {
  158. if (!this.isPermission) return;
  159. const old = super.getValue(key);
  160. if (old) {
  161. super.setValue(key, 0);
  162. super.setValueDirty(key, 0);
  163. (this.evt as any)._emit('p_obj', key, null, old);
  164. }
  165. }
  166. /**修改某个键的值*/
  167. public setValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T, data: T2): void {
  168. if (!this.isPermission) return;
  169. let old = super.getValue(key);
  170. if (old) {
  171. if (typeof old === "object") {
  172. //old = JSON.parse(JSON.stringify(old));
  173. } else if (data === old) {
  174. return;
  175. }
  176. }
  177. super.setValue(key, data);
  178. super.setValueDirty(key, data);
  179. (this.evt as any)._emit(key, data, old);
  180. }
  181. /**获取数据的值*/
  182. public getValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T): T2 {
  183. return super.getValue(key);
  184. }
  185. //服务器发送过来的数据
  186. private server_change(data: { [key: string]: any }): void {
  187. if (this.isPermission) return;
  188. const evt: { evt: 0 | 1, key: string, data: any, old: any }[] = [];
  189. Object.keys(data).forEach(key => {
  190. const old = super.getValue(key);
  191. super.setValue(key, data[key]);
  192. if (key === 'oid') {
  193. return;
  194. } else if (key.startsWith('obj_')) {
  195. evt.push({ evt: 1, key: key, data: data[key] === 0 ? null : data[key], old: old });
  196. } else {
  197. evt.push({ evt: 0, key: key, data: data[key], old: old });
  198. }
  199. });
  200. const e = (this.evt as any)
  201. for (let i = 0; i < evt.length; i++) {
  202. const ee = evt[i];
  203. if (!ee) continue;
  204. if (ee.evt === 1) {
  205. e._emit('p_obj', ee.key, ee.data, ee.old);
  206. } else {
  207. e._emit(ee.key, ee.data, ee.old);
  208. }
  209. }
  210. }
  211. private setFinish(rank: number): void {
  212. this._rank = rank;
  213. (this.evt as any)._emit('finish', this._rank);
  214. }
  215. private exit(): void {
  216. this._exit = true;
  217. (this.evt as any)._emit('exit');
  218. }
  219. private _finsh_tag: boolean = false;
  220. /**玩家完成游戏 不是自己或主机没有权限*/
  221. public finishGame(): void {
  222. if (!this.isPermission) return;
  223. this._finsh_tag = true;
  224. }
  225. private doFinishGame(f: (id: string) => void): void {
  226. if (this._finsh_tag) f(this.Id);
  227. this._finsh_tag = false;
  228. }
  229. public dispose(): void {
  230. super.dispose();
  231. this.evt.clearAll();
  232. }
  233. }