export class PassCfg { public static maxKeyCount = 8; private static intervalTime = 10; public static ItemPath = "Pass/Res/Items/" public static toastPath = "Pass/Prefab/toast" public static passItems = { 201: { id: 201, reward: [{ itemId: 0, count: 100, type: 0 }, { itemId: 0, count: 200, type: 1 }] }, 202: { id: 202, reward: [{ itemId: 0, count: 100, type: 0 }, { itemId: 100, count: 5, type: 1 }] }, 203: { id: 203, reward: [{ itemId: 1000, count: 10, type: 0 }, { itemId: 3001, count: 2, type: 1 }] }, 204: { id: 204, reward: [{ itemId: 0, count: 100, type: 0 }, { itemId: 3002, count: 2, type: 1 }] }, 205: { id: 205, reward: [{ itemId: 100, count: 5, type: 0 }, { itemId: 3003, count: 1, type: 1 }] }, 206: { id: 206, reward: [{ itemId: 0, count: 200, type: 0 }, { itemId: 3001, count: 5, type: 1 }] }, 207: { id: 207, reward: [{ itemId: 0, count: 200, type: 0 }, { itemId: 1000, count: 20, type: 1 }] }, 208: { id: 208, reward: [{ itemId: 0, count: 500, type: 0 }, { itemId: 3002, count: 3, type: 1 }] }, 209: { id: 209, reward: [{ itemId: 1000, count: 30, type: 0 }, { itemId: 3003, count: 3, type: 1 }] } } } export class PassItemCfg { id: number; reward: PassRewardCfg[]; } export class PassRewardCfg { itemId: number; count: number; type: number; } export enum PassType { Normal = 0, // 普通 video = 1, // 视频 }